Hello Charlie,

the "Render in Image"-Patch has input parameters for this: "Pixels Wide" and 
"Pixels Heigh". both are "0" by default which means: use the output view 
dimensions. You can use a "Image Dimension" patch to get pixel dimensions of 
your images and feed those parameters into the "Pixels Wide" and "Pixels Heigh" 
parameter of the "Render in Image" patch.

Keep in mind that "Render in Image" cost graphical performance. If you just 
want "positioning of sprites" on a plane and rotate this plane in 3D space, it 
is much faster to use a "3D Transformation" patch containing your sprite 
renderes.

Best,

Achim Breidenbach
Boinx Sotware

On 09.09.2010, at 12:16, Charlie Francis wrote:

> Hi Guys,
> 
> Just been playing with Quartz a lot more now, and would like a little 
> clarification on the Render In Image patch.
> 
> I like using Sprites instead of Billboards for most things, as in my head it 
> makes more sense when trying to animate things. But when I use the Render In 
> Image patch, joining multiple sprites together, the output image always comes 
> out as the full size of the composition, like a Billboard. Is there anyway 
> that I can get it to act like a sprite again, limiting the width and height 
> to the visible elements only. That way I can use other patches like Image 
> Dimensions help me position the element against others.
> 
> Thanks,
> Charlie
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