Hello George, find attached a composition that does the z to width conversion. There is a factor of 0.55 in the equation which I filled in by try-and-error. Don't ask my where this value comes from. Anyone?
Best, Achim Breidenbach Boinx Software
z vs width.qtz
Description: application/quartzcomposer
On 09.09.2010, at 17:48, George Toledo wrote: > What kind of equation would be needed to utilize Z coordinates in QC in a way > that doesn't change Z translation, but could be used to reduce X/Y scale in a > way that makes the object appear to be equivalent size that they would be if > translated in Z? In addition, is it possible to emulate the apparent > reduction/exaggeration of horizontal or vertical movement of a sprite as it > is moved in z by performing math on x/y translations on an object where z > isn't at 0? > > Forgetting the x/y translate, it would be nice to know the equation to make a > sprite the same size it is at z=-1, z=-2, z=-3 and so on, by manipulating x/y > scale for instances when one wants everything to work in only 2 dimensions. > The relation isn't linear, and I'm not sure how to back into it. > > If this has been covered, forgive me. > > -George Toledo > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com > > This email sent to [email protected]
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

