On Thu, Sep 9, 2010 at 1:48 PM, Dr Mark William Wright <[email protected]
> wrote:

> hi
>  maybe the difference is that you need to take into account that the
> default camera is some distance away already and its not set to 1. If the
> default distance was 2 units then another z unit would need 0.667 shrink to
> simulate.
>
>

> regards
>
> Mark
>


....and maybe* not.* You may wish to consider testing what you are relating
about unit size. Moving something back 2 units in z ends up with something
that isn't 1/4 size of something that is at z=0. Your statements are
invalid.


-George Toledo



> Quoting George Toledo <[email protected]>:
>
>  Last night, I pushed a sprite back in z one unit and a sprite that wasn't
>> pushed back was something like. 637 to be the same size when at z equals
>> 0.
>>
>> On Sep 9, 2010 1:05 PM, "Dr Mark William Wright" <[email protected]>
>> wrote:
>>
>>> hi
>>> isnt it just 1/n?
>>> 1 unit away same size
>>> 2 units away 1/2 size
>>> 3 units away 1/3 size
>>> 4 units away 1/4 size etc
>>>
>>> regards
>>>
>>> Mark
>>>
>>>
>>> Quoting George Toledo <[email protected]>:
>>>
>>>  What kind of equation would be needed to utilize Z coordinates in QC in
>>>> a
>>>> way that doesn't change Z translation, but could be used to reduce X/Y
>>>>
>>> scale
>>
>>> in a way that makes the object appear to be equivalent size that they
>>>>
>>> would
>>
>>> be if translated in Z? In addition, is it possible to emulate the
>>>>
>>> apparent
>>
>>> reduction/exaggeration of horizontal or vertical movement of a sprite as
>>>>
>>> it
>>
>>> is moved in z by performing math on x/y translations on an object where z
>>>> isn't at 0?
>>>>
>>>> Forgetting the x/y translate, it would be nice to know the equation to
>>>>
>>> make
>>
>>> a sprite the same size it is at z=-1, z=-2, z=-3 and so on, by
>>>>
>>> manipulating
>>
>>> x/y scale for instances when one wants everything to work in only 2
>>>> dimensions. The relation isn't linear, and I'm not sure how to back into
>>>>
>>> it.
>>
>>>
>>>> If this has been covered, forgive me.
>>>>
>>>> -George Toledo
>>>>
>>>>
>>>
>>>
>>> ----------------------------------------------------------
>>> Dr Mark William Wright Do contact me by mobile rather than phone
>>> School of Informatics PHONE: Mobile: (+44)07708497570
>>> WEBSITE: http://edinburgh.academia.edu/MarkWright
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>
>
> ----------------------------------------------------------
> Dr Mark William Wright    Do contact me by mobile rather than phone
> School of Informatics     PHONE: Mobile: (+44)07708497570
>                          WEBSITE: http://edinburgh.academia.edu/MarkWright
> School of Informatics     TWITTER: http://twitter.com/dr_mark_wright
> Informatics Forum
> 10 Crichton Street
> Edinburgh
> EH8 9AB
> ----------------------------------------------------------
>
> --
> The University of Edinburgh is a charitable body, registered in
> Scotland, with registration number SC005336.
>
>
>
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