On Fri, Sep 17, 2010 at 3:54 AM, Achim Breidenbach <[email protected]> wrote:

> Which makes me wonder how it can effect the shadow anyways?
>
> Achim Breidenbach
> Boinx Software
>
>
>
Definitely! This was my thought as well.

Reducing it to one particle like you did shows what is going on much better.

-George Toledo


>
> On 17.09.2010, at 03:14, George Toledo wrote:
>
> One thing that I've noted about the shadow option on the lighting patch is
> that if one has an image with "alpha black" rendering to a sprite, and
> places the sprite to "over" blend mode, the shadow that is cast is still a
> square. This has led me to think, up until now, that there is nothing going
> on that could make the shadow engine cast the "shape" of the image. So,
> "Hell World" from an image with string patch to a sprite would always cast a
> shadow that is "square".
>
> I happened to notice today that though the actual particles in a particle
> system render in a way that "doesn't look right", that the actual shadow
> cast seems to "pay mind" to the image I'm feeding it! This, to me, is
> amazing. If this is a scenario where it is possible to get this kind of
> function with something like image with string to Sprite, when using Over
> blend mode, it would be great. In testing that with the particle system, I
> don't seem to get any real useful results, but simple shapes like this
> circle seem to work fine.
>
> Please note that when particles render, the shadow that is cast is
> circular, but when the sprite renders, the shadow that is cast is square.
>
> Is this a step or so away from working? Worth filing a bug?
>
> --
> George Toledo
> [email protected]
> www.georgetoledo.com
>
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-- 
George Toledo
[email protected]
www.georgetoledo.com

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