Hello George, Yes, same here.
It could be a problem of how the macro is created: Maybe they are recreating the Multiplexer Patch by a function "initWithSourceIndex: andArray:" and an array of source inputs, while the "source index" is set immediately and the "input-count" gets calculated later on. Then the "Source Index"-value is clamped to (0..1) because the original patch only has two source inputs. After that the array is used to build up the inputs. Just my guess. best, Achim Breidenbach Boinx Software On 21.09.2010, at 15:02, George Toledo wrote: > It seems like the Multiplexer has a bug with the Source Index port. > > If I "select all" patches with the attached composition, and create macro, > the Source Index value changes to 1, from the entered value of 2 as soon as > the macro gets created. This can be observed in the composition by seeing the > "floor" shift from grass texture to wood texture. > > If the Source Index is 1 or 0, this problem doesn't occur. > > If I keep the value at 2, but make an input splitter at the input of the > multiplexer, it stops the shift from happening when creating macros. Is this > just on my system, or is it happening for others as well? > > -- > George Toledo > [email protected] > www.georgetoledo.com > > The information contained in this E-mail and any attachments may be > confidential. > If you have received this E-mail in error, please notify us immediately by > telephone or return E-mail. > You should not use or disclose the contents of this E-mail or any of the > attachments for any purpose or to any persons. > > <Is this bug happening for other people - Multiplexer.qtz> > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com > > This email sent to [email protected]
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