> Why you using offscreen composition and a for circle for rendering?
Just to investigate the timing!
But thanks for the tips - and I was aware of your CoGe project, nice work!
> Use an NSTimer to fire out rendering routine (or using a Core Video
>displaylink), init the compositions with QCRenderer
> initWithComposition and pass the a and b compostion's image to the mixing
>compostions something like this:
> [QCRenderer3 setValue:[QCRenderer valueForOutputKey:@"outimage"
>ofType:@"QCImage"] forInputKey:@"inputA"];
I am essentially doing this in the real app at the moment, though I am
interested in the most optimal way of passing image inputs. I would like to
support arbitrary qtzs for the inputs, and standard (protocol conformant)
transitions for the transition, applying the output of each qtz to the
source/destination inputs. The qtzs are under the user's control, i.e. I want
to
support user-generated transitions.
I had tried using QCRenderer createSnapshotImageOfType using QCImage in my real
app, but this didn't solve the performance problem (and it introduced rendering
problems!).
thanks
Rua HM.
>
> On Oct 29, 2010, at 10:10 AM, Rua Haszard Morris wrote:
>
> > I'm trying to use a transition patch to transition between the output of
> > two
>
> > other animations. The problem I'm having is that sometimes this is not
>rendering
>
> > fast enough to be rendered in real time. It seems that rendering a frame
> > of
>the
>
> > transition qtz occasionally balloons out to 1.5 s.
> >
> > I've written a test loop to investigate what's happening, and it seems
> > that
> > every 9 or so seconds, the render takes a second or more, as opposed to
> > the
> > usual <0.05 s.
> >
> > What should I do to optimise the rendering of these animations? I'd like
> > to
>be
>
> > able to render full screen (i.e. 1280x720+) and in real time, e.g. at
> > frame
> > rates of 30 (ideally 60) per second. I'm sure this must be possible with
>Quartz!
> >
> > Here's the (quick & dirty!) test code. Tests were run on a 2.4 GHz MacBook
>Core
>
> > 2 Duo with 2 GB.
> >
> >
> > NSString* inputQtz1 = [[NSBundlemainBundle]
> > pathForResource:@"InputA"ofType:@"qtz"];
> > NSString* inputQtz2 = [[NSBundlemainBundle]
> > pathForResource:@"InputB"ofType:@"qtz"];
> > NSString* mixQtz = [[NSBundlemainBundle]
> > pathForResource:@"Dissolve"ofType:@"qtz"];
> >
> > // open qtzs
> > QCComposition* qtz1 = [QCComposition compositionWithFile:inputQtz1];
> > QCComposition* qtz2 = [QCComposition compositionWithFile:inputQtz2];
> > QCComposition* qtzmix = [QCCompositioncompositionWithFile:mixQtz];
> >
> > // args
> > NSDictionary* transitiond = [NSDictionarydictionaryWithObjectsAndKeys:
> > QCCompositionInputPreviewModeKey, [NSNumbernumberWithBool:YES],
> > NULL
> > ];
> >
> > // set up renderer(s)
> > CGColorSpaceRefco = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
> > QCRenderer* renderer1 = [[QCRendereralloc]
> > initOffScreenWithSize:NSMakeSize(1280, 720) colorSpace:co
composition:qtz1];
> > QCRenderer* renderer2 = [[QCRendereralloc]
> > initOffScreenWithSize:NSMakeSize(1280, 720) colorSpace:co
composition:qtz2];
> > QCRenderer* renderer3 = [[QCRendereralloc]
> > initOffScreenWithSize:NSMakeSize(1280, 720) colorSpace:co
>composition:qtzmix];
> >
> > // now render a frame at a time for a while and see how long it takes
> > double tmp, max=std::numeric_limits<double>::min(),
> > min=std::numeric_limits<double>::max(), total;
> > int count = 0;
> > NSTimeIntervalelapsed = [NSDatetimeIntervalSinceReferenceDate];
> > for (NSTimeInterval time=0; time<60; time+=1.0/60.0)
> > {
> > NSAutoreleasePool* pool2 = [NSAutoreleasePoolnew];
> >
> > elapsed = [NSDatetimeIntervalSinceReferenceDate];
> > [renderer1 renderAtTime:time arguments:nil];
> > [renderer2 renderAtTime:time arguments:nil];
> > [renderer3 renderAtTime:time arguments:transitiond];
> >
> > tmp = ([NSDatetimeIntervalSinceReferenceDate]-elapsed);
> > std::cerr << "render " << time << " took " << tmp << std::endl;
> > elapsed = [NSDatetimeIntervalSinceReferenceDate];
> > count++;
> >
> > [pool2 release];
> >
> > if (tmp < min)
> > min = tmp;
> > if (tmp > max)
> > max = tmp;
> > total += tmp;
> > }
> >
> > std::cerr << "min " << min << std::endl;
> > std::cerr << "max " << max << std::endl;
> > std::cerr << "total " << total << std::endl;
> > std::cerr << "average " << total/count << std::endl;
> > Thanks in advance - I'm sure there's something obvious I'm not doing that
>would
>
> > speed this up..
> > Rua HM.
> >
> > --
> > http://cartoonbeats.com
> > http://haszaristwocents.blogspot.com
> > http://myspace.com/haszari
> > http://last.fm/music/Haszari
> >
> >
> >
> >
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