Ok, here's the actual file, it should work fine in .5

The concept is, that you take an image and an iterator, and use image
texturing properties in conjunction with the iterator, to slice and dice the
image, rebuilding it inside of the iterator.

You can animate on a per index level by using the Iterator Variable current
index ouput and conditional math (eg,setup conditional or math, so that a
given index or indices, delivers a true value to toggle a multiplexer to let
a value pull through...).

I'm not sure what is meant by the "except it depends on rendering size"
concern of yours, so I'm not sure how constructive my comments are.

-GT



On Thu, Nov 4, 2010 at 4:04 PM, Christoph Kluxen <[email protected]> wrote:

> Ok, I think I got it with the Image Texturing, but didn`t except it depends
> at the rendering size.
>
> Am 04.11.2010 um 20:56 schrieb Christoph Kluxen:
>
> Thanx, but I`m still at 10.5 and there`s no example named ...grid
>
>
>
> Am 04.11.2010 um 20:40 schrieb George Toledo:
>
> 10.6 - Developer/Library/Quartz Composer/Examples/Patches/Image Texturing
> Properties Grid.qtz
>
> -GT
>
> On Thu, Nov 4, 2010 at 3:29 PM, Christoph Kluxen <[email protected]>wrote:
>
>> Hi,
>>
>> I`m wondering how I can cut an image, I don`t want to resize the image,
>> just get some rectangles out of the image as in the example of a cover by
>> alex smoke.
>> Image Crop and resize don`t work as I excepted and scale the whole image.
>> Next I want to animate the rectangles.
>> Thanx again,
>> Christoph
>>
>>
>>
>>
>>
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