Hello Andrew,

> It seems I haven't found the official documentation yet.
> What Im finding under the help menu isn't overly helpful.

An unfortunate and oft-cited deficiency, I'm afraid :(


> Currently Im trying to understand meshes, and how to import a mesh (if you 
> can).
> when I search in the documents, it replies with "no results".
> Any tips or references here would be  helpful


In a nut shell (hopefully this addresses some of what you're looking for?):

You can import COLLADA (.DAE) files.  The simplest way to do this is probably 
to just drag/drop such a file into the editor.  If your meshes are in another 
format (3DS, FBX, OBJ, ad nauseum) you will have to convert them first.

Once that's been successfully completed, meshes in QC are essentially 
collections of Vertices, Colors, Texture Coordinates, Normals, and maybe some 
other stuff (textures, indices into said vertex/texcoord/normal arrays, I 
think?).  These can be manipulated with the various Mesh patches (Mesh Get/Set 
Component, Mesh Get/Set Texture, etc.).

--
Christopher Wright
christopher_wri...@apple.com



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