Hello Andrew, > It seems I haven't found the official documentation yet. > What Im finding under the help menu isn't overly helpful.
An unfortunate and oft-cited deficiency, I'm afraid :( > Currently Im trying to understand meshes, and how to import a mesh (if you > can). > when I search in the documents, it replies with "no results". > Any tips or references here would be helpful In a nut shell (hopefully this addresses some of what you're looking for?): You can import COLLADA (.DAE) files. The simplest way to do this is probably to just drag/drop such a file into the editor. If your meshes are in another format (3DS, FBX, OBJ, ad nauseum) you will have to convert them first. Once that's been successfully completed, meshes in QC are essentially collections of Vertices, Colors, Texture Coordinates, Normals, and maybe some other stuff (textures, indices into said vertex/texcoord/normal arrays, I think?). These can be manipulated with the various Mesh patches (Mesh Get/Set Component, Mesh Get/Set Texture, etc.). -- Christopher Wright christopher_wri...@apple.com
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