And Soundflowerbed from cycling74.com to patch multi-channel sound
around the Mac sound system.
On23/12/2010, at 1:58 AM, George Toledo wrote:
Hah...moto... I guess the telephone commercials warped my mind.
MOTU. Sorry.
-gt
On Wed, Dec 22, 2010 at 9:56 AM, George Toledo <gtole...@gmail.com>
wrote:
On Wed, Dec 22, 2010 at 9:25 AM, Steve J <sdjos...@umich.edu> wrote:
I'm trying to get the audio input object in QC to recognize my MOTU
896. I'd like to have audio peaks control different parameters, but
the only input that seems to work is the built-in mic and input.
This seems like a bug or a major oversight at the very least on
Apple's part.... any help would be appreciated.
I believe there should be *some way* to get the MOTO 896 to deliver
some sort of audio input into QC using the standard audio object,
though you may have some sort of two channel limit. You may have to
adjust system settings to make the MOTO the default input device (I
don't remember the steps... anytime I've done this, it's a a kind of
3~4 minute mess around, and I can't remember the exact order of
steps... it may also require restarts of QC.)
QC does actually see the 896 but never really receives audio from
it. Also, it does not populate the second drop down menu with any
additional options.
It should give a structure output of at least two channels audio
peak (I believe), and then a structure output of multiple frequency
bands, using the stock object. I'm not sure if this will come off of
the first two channels from the motu, or what would be your monitor
mix, or ? I don't think there is *any* stock way to receive all of
the channels.
However...
If you wish to get robust multichannel support, with an audio peak
for each channel, I would look into Kineme Audio Tools plugin/patch (http://kineme.net
). I've used this with firewire devices and had 8 or more channels
in; this is probably the most robust and user friendly way (in my
opinion.) This patch has multiple subpatches - one for giving you
unique device id's, which you can then use to control the actual
audio channel receiver patches. You will need to use structure index
patches to sort your channels, and then you may wish to use smooth
patches, or javascript to write yourself a compression/peak limiting
process.
--
George Toledo
gtole...@gmail.com
www.georgetoledo.com
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--
George Toledo
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www.georgetoledo.com
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