I totally haven't even read through your post, but note that you're
declaring string input and output, while actually wanting to deal with
structure. That's problematic, off top.

What are you actually trying to achieve?

-gt

On Thu, Jan 13, 2011 at 8:37 AM, Charlie Francis <
charl...@cellcastonline.com> wrote:

> Hi,
>
> I'm struggling a bit with using JavaScript within Quartz, especially how to
> use and abuse the structures that can be passed into the patch.
> What I'm trying to achieve is only letting a string through that matches
> one of the keys in the structure.
> Also, if the composition has only just been run, and no strings have been
> passed the return string should be blank.
>
> Below is an example of the structure I'm passing:
>
> 0: "left" = Structure
>  0: "x" = -1
> 1: "y" = 0
> 1: "right" = Structure
> 0: "x" = 1
>  1: "y" = 0
> 2: "center" = Structure
>  0: "x" = 0
>  1: "y" = 0
>
> And my Javascript at the moment is:
>
> function (__string output_cmd) main (__string input_cmd, __structure
> positions)
> {
>  var result = new Object();
> var firstRun;
>
> if(firstRun != 1) {
>  input_cmd = '';
> firstRun = 1;
>  }
>
>  if (positions[input_cmd] == null) {
> input_cmd = '';
>  }
>
>  result.output_cmd = input_cmd;
> return result;
> }
>
> I seem to be getting an error on the if (positions[input_cmd] == null) {
> line, saying that positions is not an object.
>
> I'm also pretty sure the firstRun section is correct, as I've tested it on
> it's own and it works.
>
>
> So what is the correct way to work with Structures inside of a JavaScript
> patch?
>
> Regards,
> Charlie
>
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