No, the issues I had were specifically with using core image filter and 
feedback. I didn't try the feedback patch back then, but every other method led 
to a massive memory leak. It didn't affect the accumulator so far as I know.

I'm using the feedback patch at the moment, with *massive* volumes of image 
data. Over 400,000 images have passed through it without any noticable leaking. 
This is feeding glsl though, not core image.

Chris


On 9 Feb 2011, at 20:45, Alex Drinkwater wrote:

> Hi Chris,
> 
> I don't think the problem is to do with feedback per-se: it's the Feedback 
> patch, specifically. Using the Core Image Accumulator patch seems OK (is that 
> what you meant?). There's clearly some fundamental underlying issue though, 
> so I'm going to file a bug.
> 
> Cheers,
> 
> a|x
> 
> --- On Wed, 9/2/11, Chris Wood <pson...@gmail.com> wrote:
> 
> From: Chris Wood <pson...@gmail.com>
> Subject: Re: Image Feedback Memory Leaks
> To: "Achim Breidenbach" <ac...@boinx.com>
> Cc: "Alex Drinkwater" <the_vo...@yahoo.co.uk>, 
> quartzcomposer-dev@lists.apple.com
> Date: Wednesday, 9 February, 2011, 11:50
> 
> Reposted to the whole list, instead of just Alex:
> 
> No time to check just now, but are you using it with core image? I use 
> feedback heavily without any major leaks in some of my projects, but I've 
> switched to pure GLSL. I definitely had major leaks with core image before.
> 
> Chris
> 
> 
> On 9 February 2011 11:43, Achim Breidenbach <ac...@boinx.com> wrote:
> Hi Alex,
> 
> same issue with my hardware: iMac, NVIDIA GeForce GT 130
> 
> I also exchanged the image input into the feedback patch, as well as the 
> image filter inside, but still the same problem.
> 
> I am not sure, if you are searching for a workaround or collecting data for 
> filing a bug? You can certainly do the same feedback thing with an image 
> accumulator patch.
> 
> best,
> 
> Achim Breidenbach
> Boinx Software
> 
> On 09.02.2011, at 11:25, Alex Drinkwater wrote:
> 
> > I've noticed what seems to be a massive memory leak when using the Feedback 
> > patch with images. The attached file illustrates a simple case. I find that 
> > the framerate drops rapidly when running the composition. Can anyone else 
> > confirm that the same thing happens on their hardware?
> >
> > I've also tried using a Queue patch to implement image/video feedback in a 
> > similar way, with the same disappointing result.
> >
> > I seem to remember also using an undocumented JavaScript feature in a Core 
> > Image Kernel to implement feedback in a previous version of Quartz 
> > Composer, and hitting the same issue. The two issues may be completely 
> > unrelated, however.
> >
> > a|x
> >
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