> Would _in be a pointer to Input[i] or a structure in it's own right? It's a pointer to the original object. If it's a number, you get a copy, anything else you get a pointer to the original (I think? It's been ages since I've poked at this detail).
>> _in and Input[i] (which are the same thing) are JS objects. More >> specifically, they're structures (you're passing in a structure of >> structures). > > Typically I use > _in = meta_data [i][j] // A tidier way to get to it's items. So > then: > _in = new Object(); > _in.alpha = startValue; > _in.delta = distance; > > Then I expect to find the values I assigned in meta_data object. why would you expect that? you're redefining the object on the second line (_in = new Object() literally means "I no longer care what _in held. I don't care about its hopes, its dreams, its current values, or anything. if I've got the last reference to it, you can even garbage collect it for all I care. I now want _in to be a completely new object, totally separate and unrelated to its current state"). This is exactly equivalent to erroneously expecting the following: x = 42; x = 21; // new Object()-esq. x += 2; // I expect X to equal 44 because it was 42 once? > Is there a sure way to know when I'm making a pointer variable and when I'm > copying a value. Obviously structures can't be assigned with just a = > my_struct so I'm going to get a pointer in those cases but what if I'm not > sure what's in my_struct.Is there a way to test to see a variable is a > pointer or not? use a recursive descent clone function: http://my.opera.com/GreyWyvern/blog/show.dml/1725165 -- Christopher Wright christopher_wri...@apple.com
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