You can queue meshes... I haven't tried this with the iterator (I don't think you can pass that data type?), but I'm certain you can do it with the queue object, fwiw.
On Mon, May 9, 2011 at 3:59 AM, Nisar Ahmed <[email protected]> wrote: > There is an option to extract all meshes in mesh importer patch, it > outputs a structure but what does the structure contain? and can I cache it > in some global variable inside a javascript patch? > > ------------------------------ > From: [email protected] > To: [email protected] > Date: Mon, 9 May 2011 07:51:57 +0000 > CC: [email protected] > Subject: RE: iterator patch > > > The cache option works for images, thanks for the hint, but besides images > my target is to load 3d meshes and movies as well using the "iterator > patch". The mesh importer does not have a cache option available. I tried > loading 4 to 5 meshes using iterator and it hanged the QC as it was not > caching the meshes. Is there a way of caching meshes too?? I have also found > one sample patch from WWDC 2008 which caches images into a structure using > javascript and then passes the cached structure of images into the iterator > patch which works well with the images but what about 3d meshes and movies?? > > > > ------------------------------ > Subject: Re: iterator patch > From: [email protected] > Date: Mon, 9 May 2011 09:19:51 +0200 > CC: [email protected]; [email protected] > To: [email protected] > > Hello Nisar, > > in this case, you may check out the second tab of the info inspector window > for the "Image Importer" patch. Here you can setup a memory cache of the > images. But I don't know what this exactly means (could be in main RAM or > graphics card RAM). Also: The Image Importer is processing everything > asynchronously except uploading the image pixel data from RAM to the > graphics card. If you have big images, this will take a while and will block > QC processing. If you do this in an iterator trying to fetch all images at > once, this will quite sum up. If you try to schedule the import of each > image to a different time this will spread the heavy DMA load over time so > you probably don't see any stuttering. But this technique implies that the > slideshow can't start right away. > > best, > > Achim Breidenbach > Boinx Software > > On 08.05.2011, at 21:39, [email protected] wrote: > > Dear Achim, > > Thanks for looking into it. I just want to load all images contained in a > directory and show all of them simultaneously. The number of images should > depend on the contents of directory which should not be constant. > > Iterator patch should be able to do that but images are too heavy and image > importer is not caching the images. > > Thanks > Nisar*** This Message Has Been Sent Using BlackBerry Internet Service from > Mobilink *** > ------------------------------ > *From: * Achim Breidenbach <[email protected]> > *Date: *Sun, 8 May 2011 21:17:13 +0200 > *To: *Nisar Ahmed<[email protected]> > *Cc: *Alastair Leith<[email protected]>; quartzcomposer-dev list > list<[email protected]> > *Subject: *Re: iterator patch > > Hello Nisar, > > when you connect "Current Position" output of the "Iterator Variables" > patch (inside the iterator) to the "Y Postition" of the Billboard patch, > you can see as a test, that you are rendering (and loading!) the same image > 8 times. This is because you told the "Iterator" to do so by the "Structur > Count" patch outside the iterator. It looks like, you just want to load a > single image. In this case you don't need the iterator at all. > > Achim Breidenbach > Boinx Software > > On 07.05.2011, at 08:21, Nisar Ahmed wrote: > > Attached is the composition in question. > > I was also expecting iterator patch to create multiple consumers but i > guess 1 iterator patch is treated as 1 consumer? > > ------------------------------ > From: [email protected] > To: [email protected]; [email protected] > Subject: Re: iterator patch > Date: Sat, 7 May 2011 11:02:48 +1000 > > Are you passing the images into the iterator patch as a structure? I would > try that if you aren't already. If the image paths don't change then the > Downloader Patch should not keep exectuing. Perhaps post a sample > composition to show problem more clearly. > > On 07/05/2011, at 2:49 AM, Nisar Ahmed wrote: > > I need the iterator patch to execute only once for the number of iterations > provided in its input port. Currently the patch loops back indefinitely > which is killing performance. > > What I exactly need is to render images inside a folder and do some > interaction with those images but Iterator patch is reloading the image all > the time inside the loop. I have tried using patch time to delay loading but > still I need a way to stop the iterator at the end of the last iteration. > _______________________________________________ > Do not post admin requests to the list. 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They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com<http://lists.apple.com/mailman/options/quartzcomposer-dev/[email protected]> > > This email sent to [email protected] > > > > > _______________________________________________ Do not post admin requests > to the list. They will be ignored. Quartzcomposer-dev mailing list ( > [email protected]) Help/Unsubscribe/Update your > Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/nisar_ak%40hotmail.comThis > email sent to > [email protected] > > _______________________________________________ > Do not post admin requests to the list. 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