i have been doing an autorelease pool inside my dispatch blocks. can not say i 
have dispatched qc renders but have been able to dispatch cmbufferref's to gl 
textures via avplayer on iOS. dev docs say that you need to run dispatch's on a 
different thread than your ui in order to keep the player running while doing 
ui stuff and everything seems to work.

[asset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:@"tracks"] 
completionHandler:
^{
        
dispatch_async(a_Queue,
^{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];                    
  
                            
//call methods and make instances here                                

[pool drain];
                                   
                              
});
}];
On May 17, 2011, at 2:14 PM, vade wrote:

> http://developer.apple.com/library/mac/#qa/qa1538/_index.html

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