I'm not 100% sure what you're trying to achieve, so bare with me...

Are you trying to achieve only one index to render at a time, depending upon
which is selected? If so, I think you'd make a conditional or math statement
directly between the current index and the enable of your sprite. I don't
think you need to use a sample and hold or js here, unless I'm
misunderstanding the intent.

By changing the conditional type, you can get just a given index to render,
all besides, all above or below, etc.

-gt

On Fri, Sep 30, 2011 at 12:53 PM, Andrea Cremaschi <
cremaschiand...@gmail.com> wrote:

> Ok, so smooth works inside an iterator..
>
> I post a test patch (well, actually not nice as yours! :-) ) that uses two
> iterators. Each one contains 10 flags that can be set using a selector (to
> select the flag), a "new value" checkbox and a reset one.
> One iterator use a S&H, the other a javascript....
> Well they both don't work.. I can't tell why. Maybe it is not
> stateful/stateless issue, and it has to do with lazy evaluation??
>
> a.c.
>
>
>
> Il giorno 30/set/2011, alle ore 15.39, George Toledo ha scritto:
>
>
>
> Here, I whipped up this example that will show an a/b of what source values
> vs. smoothed values look like when rendered. If the green objects lag behind
> the red, you know that smoothing is working in iterators in Lion.
>
>
> On Fri, Sep 30, 2011 at 8:26 AM, George Toledo <gtole...@gmail.com> wrote:
>
>> I've stayed away from Lion because I really dislike it - so I'm unsure
>> about whether or not that's buggy in Lion, but smooths were made to work
>> inside of iterators in SL+, and definitely work OK in SL. If it's not
>> performing like you expect, you might want to post a code sample to list.
>>
>> On Thu, Sep 29, 2011 at 6:13 PM, Andrea Cremaschi <
>> andreacremas...@libero.it> wrote:
>>
>>> hi everybody,
>>>
>>> I am composing a patch that nests a Smooth in an Iterator.
>>> After banging my head for some hours trying to debug, I discovered the
>>> difference between stateful and stateless patches (
>>> http://lists.apple.com/archives/quartzcomposer-dev/2008/Apr/msg00126.html
>>> ).
>>> So, my questions are:
>>> - what about Lion? Is this problem fixed or is it still with us?
>>> - is a list of "stateful" patches available? I did not find it anywhere.
>>> I suppose smooth, iterator, sample and hold will all behave weirdly in an
>>> iterator. Which else?
>>> - has somebody already written some workaround javascript patches?
>>>
>>> thanks!
>>>
>>> a.c.
>>>
>>>  _______________________________________________
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>>>
>>>
>>
>
> <Smooth In Iterator.qtz>
>
>
>
>

Attachment: pretty colored rows_maybe.qtz
Description: Binary data

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