What is actually happening that's unexpected? Is the scene getting it's view
clipped, or is stuff flipping in reverse?

As an aside, I've found that the glu function stuff isn't too performant,
it's really outdated (like, the opposite of "modern GL"), and drawing shapes
and altering projection with OpenGL/CGLMacro stuff tends to be more reliable
and perform quicker.

On Mon, Oct 10, 2011 at 3:40 PM, pas...@t-linked.com <pas...@t-linked.com>wrote:

> Hello ,
>
> It might sounds basic , sorry to ask it there :
> - I have  a GL scene to be rendered , using the GLU framework  :
>        - All gluFunctions are rendering the way they should (
> gluPerspective etc ) .
> The scene renders ok , but not in a macro like ( Render in Image / 3D
> transform etc , Lighting ) .
> Any directions ?
>
> Warmest Regards
>
> P.
>
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