Lets say I have an LFO which oscillates between 0 and 1. When the LFO reaches 1, I want to trigger a Random number which controls the width of a sprite. Using a Conditional I can effectively say "if firstValue isEqual to 1" which is great, but the result is a boolean, how do I use a boolean to generate a random number(sprite width).
There is no boolean input on a Random patch. So how do I use a boolean to trigger a random number? Thanks _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com