Lets say I have an LFO which oscillates between 0 and 1.   When the LFO reaches 
1, I want to trigger a Random number which controls the width of a sprite.
Using a Conditional I can effectively say "if firstValue isEqual to 1" which is 
great, but the result is a boolean, how do I use a boolean to generate a random 
number(sprite width).

There is no boolean input on a Random patch. So how do I use a boolean to 
trigger a random number?


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