It would be helpful if you could 

a) specify your machine type
b) specify if this happens with all plugins removed and only a single instance 
of a plugin working
c) clear out your QC preferences and ensure that private preference options are 
disabled.

ie: Do you have MSAA enabled in private prefs or something?

On Dec 28, 2011, at 12:49 PM, George Toledo wrote:

> I've been trying to track down an issue, that's been a bit tricky, since it 
> may be GPU and OS version dependent.
> 
> Basically, any code that would be expected to make a point or line actually 
> aliased, seems to fail in 10.6 and 10.7. I remember this working in 10.5, but 
> I was also using another machine than I am now (with a different GPU), more 
> often than not. I don't know if it ever worked in 10.6 or not.
> 
> Whether or not one enables aliasing, it seems to be getting called in 
> QCPlugin, and GFPlugin. All v002 plugins (standard API), NI plugins (standard 
> API), Kineme plugins (GFPlugin), fail in this regard, on my machine.
> 
> If you setup a conditional in your plugin code that enables and disables 
> smooth via a boolean input on a plugin, it fails to "not smooth" (e.g., draw 
> square points), when it's not False. That used to work fine. 
> 
> If you go the extra step of setting up "what happens" with an Else statement, 
> to make sure to dictate that no smoothing is going on, it still fails to draw 
> aliased points (or lines). The enabling/disabling/not calling nice hints, 
> alias stuff, or any permutation thereof, also make no difference. This also 
> used to work fine. When I say "used to", this isn't an issue specific to 
> 10.7, but 10.6 and 10.7 (with it having worked in 10.5, at least on one 
> machine!).
> 
> The one patch I can find that successfully draws aliased (square) points, is 
> the QCMesh Render patch. This makes me feel like the issue isn't GPU 
> dependent, but some obscure call that needs to be made, or not made, now. I'm 
> curious about this, to test performance related issues. I wish to see if 
> rendering of point clouds is quicker when drawing aliased points. Also, there 
> seems to be something slightly non-standard or highly optimized going on with 
> the texturing of the QCMesh gl points that allows it to perform much more 
> quickly than alternatives. Any insight into that would be great.
> 
> Best regards,
> George Toledo
> 
> 
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