> Thoughts?? TIA. Get rid of NSOpenGLPFAFullScreen, and probably get rid of the screen mask too (there's no harm in having extra virtual screens with your context).
Then get rid of [_openGLContext setFullScreen] and see if a windowed context works as expected. If so, you should find a different way to make your opengl context full screen (perhaps by using an NSOpenGLView on an NSWindow or something). A lot of fullscreen changes happened in Lion, so things linked against 10.7 have different expectations. -- Christopher Wright christopher_wri...@apple.com
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