I've have a short patience so I wrote this crappy pice of Java-script to solve the problem, then used "String Subrange" to extract the right number to the right "Structure Index Member":
Is it impossible to have multiple outputNumber? function (__number outputNumber) main (__number inputNumber[7]) { var result = new Object(); if (inputNumber[6] == 1) { if (inputNumber[0] == 2) { result.outputNumber = 0 } else if (inputNumber[1] == 2) { result.outputNumber = 1 } else if (inputNumber[2] == 2) { result.outputNumber = 2 } else if (inputNumber[3] == 2) { result.outputNumber = 3 } else if (inputNumber[4] == 2) { result.outputNumber = 4 } else if (inputNumber[5] == 2) { result.outputNumber = 5 } } else if (inputNumber[6] == 2) { if (inputNumber[0] == 2 && inputNumber[1] == 2) { result.outputNumber = 01 } else if (inputNumber[0] == 2 && inputNumber[2] == 2) { result.outputNumber = 02 } else if (inputNumber[0] == 2 && inputNumber[3] == 2) { result.outputNumber = 03 } else if (inputNumber[0] == 2 && inputNumber[4] == 2) { result.outputNumber = 04 } else if (inputNumber[0] == 2 && inputNumber[5] == 2) { result.outputNumber = 05 } else if (inputNumber[1] == 2 && inputNumber[2] == 2) { result.outputNumber = 12 } else if (inputNumber[1] == 2 && inputNumber[3] == 2) { result.outputNumber = 13 } else if (inputNumber[1] == 2 && inputNumber[4] == 2) { result.outputNumber = 14 } else if (inputNumber[1] == 2 && inputNumber[5] == 2) { result.outputNumber = 15 } else if (inputNumber[2] == 2 && inputNumber[3] == 2) { result.outputNumber = 23 } else if (inputNumber[2] == 2 && inputNumber[4] == 2) { result.outputNumber = 24 } else if (inputNumber[2] == 2 && inputNumber[5] == 2) { result.outputNumber = 25 } else if (inputNumber[3] == 2 && inputNumber[4] == 2) { result.outputNumber = 34 } else if (inputNumber[3] == 2 && inputNumber[5] == 2) { result.outputNumber = 35 } } return result; } 19 jan 2012 kl. 20:16 skrev Joakim Svensson: > I'm almost finished my game where two players compete in swimming (on ground) > using Osceleton using the Tryplex toolkit. > > Osceleton gives new players an ID from 1 - 6 by changing the player value > from 0 to 2. Since my game is two player and the ID ranges up to six I have > problem. Is there a way to automatically assign my virtual player an ID (done > by changing a "Structure Index Member" to the ID's value -1)? Since theres a > lot of possible combinations I can't figure out how to do this. > > Thanks in advance, > Joakim Svensson _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/joakim%40imponera.se > > This email sent to joa...@imponera.se _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com