Hi All,

If i use the composition importer patch to break up a large composition does it produce any rendering overhead? ie does it

1) Add the imported compositions patches into the rendering graph or
2) Render the contents into a separate context (like a render in image) and display this?

How is it different from using a Render In Image patch and how much of a performance hit I will get? is it the same as an RII and will constantly it be swapping data to/from the GPU mid frame?

I ask as getting some poor performance on a large composition and am wondering how best to optimize it. It involves rendering a large (2920x2080) dynamically composited background image which consists of 4 similar sized images. These all get fed through a core image filter which works fine sometime but tends to chug at others - Check out the 0:58 min mark in the following video for the lag when I touch the icon - apart from the large latency and bad fps during the CI filter transition its fine from then on.

http://youtu.be/luvA0wCtC4k

Cheers James

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