I'm seeing this as a 64bit/32bit runtime issue in QC, when running on 10.7.

Basically, any of the built in patches that use GL seem to be causing crashes 
when mixed with OpenCL->GL Patches like "Mesh Creator/Mesh Renderer".

On my go-to laptop (an nVidia 9400/9600 gpu), stuff is running ok in 32 bit 
runtimes, but crashing in 64 bit. I haven't tried mixing any third party 
plugins that have consumers, just the built in stuff.

-gt

On May 11, 2012, at 8:37 AM, Boštjan Čadež wrote:

> Im having some problems with sprites/billboards when using a mesh renderer 
> with openCL. basically the sprites/billboards don't draw themselves.
> 
> can anyone else try this composition and confirm this is not something on my 
> side, please.
> 
> im on 10.7.4 , QC 4.6 (147) and AMD Radeon HD 6770M 1024 MB
> 
> 
> 
> 
> <BugTest.qtz>
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