I'm seeing this as a 64bit/32bit runtime issue in QC, when running on 10.7.
Basically, any of the built in patches that use GL seem to be causing crashes when mixed with OpenCL->GL Patches like "Mesh Creator/Mesh Renderer". On my go-to laptop (an nVidia 9400/9600 gpu), stuff is running ok in 32 bit runtimes, but crashing in 64 bit. I haven't tried mixing any third party plugins that have consumers, just the built in stuff. -gt On May 11, 2012, at 8:37 AM, Boštjan Čadež wrote: > Im having some problems with sprites/billboards when using a mesh renderer > with openCL. basically the sprites/billboards don't draw themselves. > > can anyone else try this composition and confirm this is not something on my > side, please. > > im on 10.7.4 , QC 4.6 (147) and AMD Radeon HD 6770M 1024 MB > > > > > <BugTest.qtz> > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com > > This email sent to gtole...@gmail.com
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