Hey,

I just found a Technical Note 
(https://developer.apple.com/library/mac/#technotes/tn2143/_index.html#//apple_ref/doc/uid/DTS10003731)
 which says "Do not wrap CGImageRefs, CVImageBuffers, raw pixels data or OpenGL 
textures into CIImages to pass them to Quartz Composer as this will lead to a 
performance hit."

This surprised me, because in my app actually I rendering to texture using FBOs 
and passing them with CIImage imageFromTexture method.

Did anybody compared the speed of the recommended way and FBO rendering 
actually?

Thanks,

Tamas
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