> as far I remember I ran into the same issue. The problem was with the 
> NSOpenGLPFAFullScreen attribute, it failed some graphics cards. An other 
> point is, some older cards and the Intel ones only have 24bpp depth buffer, 
> so maybe this could be an other problem?

not just older cards - 24bit depth is pretty much standard, and allows cool 
tricks like stuffing an 8 bit stencil buffer into the unused byte (see 
EXT_packed_depth_stencil).  Also, don't use a screen mask.  Also, don't use the 
FullScreen attribute.  

As a useful reminder: 
https://developer.apple.com/graphicsimaging/opengl/capabilities/

Note that only the Red (ATI) cards and the Grey (Software renderer) "Card" 
support 32 bit depth.  If you're not using an ATI card, this will probably fail.

--
Christopher Wright
christopher_wri...@apple.com



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