> as far I remember I ran into the same issue. The problem was with the > NSOpenGLPFAFullScreen attribute, it failed some graphics cards. An other > point is, some older cards and the Intel ones only have 24bpp depth buffer, > so maybe this could be an other problem?
not just older cards - 24bit depth is pretty much standard, and allows cool tricks like stuffing an 8 bit stencil buffer into the unused byte (see EXT_packed_depth_stencil). Also, don't use a screen mask. Also, don't use the FullScreen attribute. As a useful reminder: https://developer.apple.com/graphicsimaging/opengl/capabilities/ Note that only the Red (ATI) cards and the Grey (Software renderer) "Card" support 32 bit depth. If you're not using an ATI card, this will probably fail. -- Christopher Wright christopher_wri...@apple.com
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