Within QC, is it possible to layer objects (sprites, and 3d spheres) in 3D space with proper depth occlusion? I've looked through the QC docs to no avail. I've also got Kineme3D and GLTools installed, but the documentation is limited and I can't see anything that looks like it might work.
This is on QC 4.0 running on OSX 10.8.1. thanks! ----------------------- Bruno Degazio Faculty of Arts, Animation and Design Sheridan College, Oakville, ON dega...@sheridanc.on.ca website: http://www-acad.sheridanc.on.ca/~degazio _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com