Within QC, is it possible to layer objects (sprites, and 3d spheres) in 3D 
space with proper depth occlusion? I've looked through the QC docs to no avail. 
I've also got Kineme3D and GLTools installed, but the documentation is limited 
and I can't see anything that looks like it might work. 

This is on  QC 4.0 running  on OSX 10.8.1.

thanks!
-----------------------
Bruno Degazio 
Faculty  of Arts, Animation and Design
Sheridan College, Oakville, ON
dega...@sheridanc.on.ca
website: http://www-acad.sheridanc.on.ca/~degazio 




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