Here's the composition that brought this to mind - I'd been curious about
raytracing with a core image kernel for awhile. It's always such a pain
because of embargoes on the language, and unsupported statements. It does
basically work though (of course).

This is a translation of the demoscene "Road To Ribbon".

It works fine at time 0~1ish, until the ribbon goes offscreen. The glsl
shader is able to receive the time value for the function that draws the
ribbon, to keep it offsetting as the world offsets.

-gt

On Sat, Nov 10, 2012 at 8:07 PM, George Toledo <gtole...@gmail.com> wrote:

> I wish to pass a time value to a function that isn't in the main cikernel.
>
> How does one access a variable from the ci kernel - declared in the kernel
> so as to make an input port - in a function before the actual kernel?
>
> Alternately, is there any other way to pass info from an input port to a
> function (not the main kernel)?
>
>
> Thanks,
> George Toledo
>
>

Attachment: road to ribbon - Core Image.qtz
Description: Binary data

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