I've put together a folder of a number of Core Image kernels, setup
inside of qtz files.

I was interested in seeing what can and can't be setup in Core Image,
and spent a little time over the past week translating some GLSL
shaders into Core Image (during my morning coffee "code funtime", so
please excuse any errors).

I thought it wound up being an interesting study of Core Image, so I
wanted to share:

https://www.box.com/s/1y966jayk83nelcbakmj

These all run fine in 10.8~10.6 (haven't tested earlier). Some of them
will be a little slow, but those are likely doing more intense
raytracing functions.


Best regards,
George Toledo
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