Am 22.11.12 16:25, schrieb Mailing Lists:
You aren't caching and restoring the fbo state, or draw buffer state.

Whenever you set a value like, current texture, fbo, its doesnt "push" the old value to a stack, it just overwrites (forever) it until someone comes around nd changes it again, even for multiple frames.

Check out v002 on github we have reusable fbo class that captures states for QC, or learn how to restore states by using glGet, and push/pop/Attrib.

Hi,

thanks, I found this

https://github.com/v002/v002-Utilities

I guess this is what you are referring to?


I still do not have the faintest clue what this would be for?

I mean, I just need to scale the image, the fbo and texture are obsolete once I got my pixeldata from it. I do not need them around any more, they can be overwritten, no problem?



--
Christophe Leske
multimedial.de

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