Hi there,

my two cents: Maybe its a wrong blend function involved? GL_ONE_MINUS_SRC_ALPHA?

http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml

best,

Achim Breidenbach
Boinx Software Ltd.


On 03.03.2013, at 20:23, George Toledo wrote:

> Check your alpha values to make sure they're doing what you think they will. 
> Remember that if your alpha channel has a 0 value in any of the patches that 
> create your effect that they may not render how you think they will if your 
> app window actually allows alpha to be "clear".
> 
> For example, a "clear" patch which has a default value of vec4(0,0,0,0) will 
> create a "clear"/see through effect when rendering to a window that allows 
> alpha transparency.
> 
> On Mar 2, 2013, at 5:14 PM, Gordon Apple <g...@ed4u.com> wrote:
> 
>> I’m trying to implement a spotlight-type effect in a QCComposition presented 
>> in a QCCompositionLayer.   I want this to be implemented as a composition, 
>> without mucking with the layer.  I do change the layer’s scale and position 
>> as needed.  This is in a family of effects in which the user picks what .qtz 
>> file to use.  The QCCompositionLayer overlays the main presentation layers.  
>> I want the QCCompositionLayer to dim everything behind it, leaving a clear 
>> undimmed circle.
>> 
>> I have been able to get this effect in the QC rendering view, using a 
>> full-screen image billboard behind my effects billboard.  However, when I 
>> use it (without the full-screen image billboard ) in in the 
>> QCCompositionLayer in my main program, the effect comes out reversed, i.e., 
>> the circle is dimmed and the background is undimmed — obviously, not what I 
>> want.  Any suggestions as to how I can get the desired effect, preferably 
>> without changing the QCCompositionLayer itself?
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