Hi,

another difference between Billboard and Sprite patches:

- Billboard only draws flat 2D and is not effected by the 3D-Transform patch, 
Sprite is rendered in 3D and is effected by the 3D-Tranfsorm patch
- Sprite can be used inside a GLSL Shader patch to apply vertex and fragment 
shaders. Billboard is going nuts with the texture (at least when ever I tried 
it).

best,

Achim Breidenbach
Boinx Software Ltd.

On 03.03.2013, at 20:18, George Toledo wrote:

> The Billboard patch has a few different modes that are accessible via the 
> settings view of the patch. 
> 
> A billboard is useful (to me) for the pixel alignment setting, which controls 
> pixel interpolation when they don't fall evenly with the rendering 
> destination, and the native rendering setting that apparently forces how core 
> image computation happens (sometimes?). The built in "modes" are also useful 
> for sizing - I most often use "real size", which renders the input at actual 
> pixel w/h, and "auto height" which presents the width parameter, keeping 
> input aspect ratio consistent with sizing.
> 
> On Mar 3, 2013, at 1:35 PM, Gordon Apple <g...@ed4u.com> wrote:
> 
>> I just noticed that some compositions I had from earlier use a Billboard 
>> with no “width” parameter.  The newer one does.  I had been animating an 
>> image size and position within the Billboard.  It now looks like I should 
>> have been doing that with the Billboard parameters instead, using “width” as 
>> the size parameter.  Is that the correct take on the situation?  Or maybe I 
>> should be using a “Sprite”, because that is a more generalized Billboard.
>> 
>> However, in some cases, such as the one I mentioned in the previous post, I 
>> have to use a screen-sized (uh, window-content-sized) billboard if I want to 
>> dim everything except the positioned circle.
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