Gordon, thanks for the kind words about BoinxTV.
I think there is no way to embed QuickTime movies inside a composition. I would recommend to feed in the absolute path of the movie of your app bundle into the composition with a "String Input Splitter" connected to the "Movie Location" input of the Movie Importer patch. best, Achim Breidenbach Boinx Software Ltd. On 11.03.2013, at 22:44, Gordon Apple wrote: > Achim, > > Thanks. That’s kind of what I expected. If you want accumulated trails to > fade off, you have to find a way to keep dinging it, or else the accumulator > feedback loop terminates. I still don’t understand why there is a difference > between views (all layer hosted) with stationary images. I’ve introduced > some “dingers” to make sure they show up. > > BTW, I think you guys have an excellent product with a well designed, > attractive interface. > > One more question — do you or any one else know how to embed a QT movie in a > qtz file? It appears that the standard movie importer requires a separate > file, which is not useful in the way we intend to incorporate it. > > - > Gordon Apple > Ed4U > Little Rock, AR > > On 3/11/13 3:05 AM, "Achim Breidenbach" <ac...@boinx.com> wrote: > >> I don't know much about using QC in views, but in my experience you >> encounter a performance optimization problem: The Composition is only >> rendered, if anything is changed which drives the output: QC is starting at >> the rendering patches (Billboard / Sprite) and check their inputs, if >> anything has changed. This is done by asking the connected patches which >> feeding the inputs of the rendering patches. if their inputs didn't change >> either, they don't get processed. This runs recursively upwards until your >> published inputs "mouse x" "mouse y", what have you. If you don't change >> "mouse x" or "mouse y" the composition don't get rendered again. You see >> this effectt with JavaScript patches dramatically, because they only get >> processed if their inputs changes. Which makes it necessary to connect a >> dummy "Patch Time" patch to any input of them if they are depending on >> timing. Also "Patch Time" is not the best choice sometimes, because its time >> output value is driven by the enclosing view. AFAIK you can set the >> rendering time to any value you want and so you can run the timing backwards >> for example. You should use the "System Time" patch if you want to make >> sure, that everything is rendered all the time. >> >> Another thing is your "first frame missing" problem: QC is performing a >> first test run on the complete composition in order patches can setup things >> before the actually rendering happens. This is expressed by the variable >> "_testMode" in Javascript. You should test against this variable if your are >> running in this first test cycle or not in JavaScript. I don't know if this >> happens outside QuartzComposer Editor too, thought. Maybe you have to render >> the composition twice upon first start. >> >> best, >> >> Achim Breidenbach >> Boinx Software > > -
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