It's occurring to me that I'm using a texture generated by opencl to send to 
the glsl shader to create the extrusion. There shouldn't be a problem with that 
but I'll try using a jpg or something for the extrusion when I get to test more 
later today. I know I've had problems with the video object into a shader, 
which now requires you to put a core image kernel in between for all texture 
attribs to be set correctly.

On Aug 29, 2013, at 11:50 AM, Achim Breidenbach <[email protected]> wrote:

> George,
> 
> do I read correctly between the lines that you already tried it, but didn't 
> succeeded? ;-)
> 
> I didn't use the Mesh Renderer too much, but I can remember that manipulating 
> the coordinates was one thing I've tried and it worked. (ages ago)
> 
> Do you have a composition that don't work like you expected?
> 
> best,
> 
> Achim Breidenbach
> Boinx Software Ltd.
> 
> On 29.08.2013, at 17:42, George Toledo wrote:
> 
>> Should it be possible to render a bunch of points using the mesh renderer, 
>> and then to control z position by using a glsl vertex shader?
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