It's occurring to me that I'm using a texture generated by opencl to send to the glsl shader to create the extrusion. There shouldn't be a problem with that but I'll try using a jpg or something for the extrusion when I get to test more later today. I know I've had problems with the video object into a shader, which now requires you to put a core image kernel in between for all texture attribs to be set correctly.
On Aug 29, 2013, at 11:50 AM, Achim Breidenbach <[email protected]> wrote: > George, > > do I read correctly between the lines that you already tried it, but didn't > succeeded? ;-) > > I didn't use the Mesh Renderer too much, but I can remember that manipulating > the coordinates was one thing I've tried and it worked. (ages ago) > > Do you have a composition that don't work like you expected? > > best, > > Achim Breidenbach > Boinx Software Ltd. > > On 29.08.2013, at 17:42, George Toledo wrote: > >> Should it be possible to render a bunch of points using the mesh renderer, >> and then to control z position by using a glsl vertex shader? >> _______________________________________________ >> Do not post admin requests to the list. They will be ignored. >> Quartzcomposer-dev mailing list ([email protected]) >> Help/Unsubscribe/Update your Subscription: >> https://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com >> >> This email sent to [email protected] > _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

