Thanks. I guess I get it. 2018-04-21 5:25 GMT+02:00 Alastair Leith <qc.student...@gmail.com>:
> Look at the example comp for Depth Buffer and you’ll see what’s going on > with what that does, it’s pretty clever, it works around the problem of QC > that it renders layers in order of their Layer Number and if something is > behind something else with a lower layer number it still gets rendered on > top of it. So Depth Buffer sorts that out a bit (not perfect but much > better). > > Otherwise you need to look for the “Alpha” input option for "Render input > on the Mesh patches like I said before. I never used the Threshold patch, > but the name suggests it will act like a switch as you said with a variable > point of “threshold” to act at, be it location in space (X,Y,Z) or > something else. > > > > On 21 Apr 2018, at 1:25 am, Xoán-Xil López <xoan...@gmail.com> wrote: > > Thanks Alastair and Achim, > > I guess I almost have it. > > I think I have installed the AlphaBlendMode correctly because two objects > call Kineme GL Buffer Deph Alpha Threshold and Kineme GL Blend Equation > apper. Are they what are supposed to use? > > If they are I need some help because I have playing with them but I cannot > figure out how to get a fade. I move Threshold with model renderer inside > but it only works as a swicth, model appears and disarpears when I get > value one or diffferent of 1. Any clue or quartz example that you can share? > > Thanks, > > x.x > > 2018-04-19 15:41 GMT+02:00 Achim Breidenbach <ac...@boinx.com>: > >> Xoán-Xil, >> >> please also consider, that afaik the render order of different objects in >> QC is important too because the z-buffer can’t be used for blending. You >> need to draw from background to foreground. Not sure if this helps in your >> case. >> Also the “over” mode you found needs to be used. >> >> best, >> >> Achim >> >> >> On 19 Apr 2018, at 14:27, Alastair Leith <qc.student...@gmail.com> wrote: >> >> If you joint the Facebook QC Group then there’s a pinned post that >> contains an explanation of converting Kineme plugins for latest macOS. >> >> Maybe double check alpha mode is the latest version of that plugin. >> >> here’s a link to mine but I’m on 10.10.5 not sure which OS X I updated >> the Max value OS to. >> >> https://my.pcloud.com/publink/show?code=kZGY0Y7ZCKIwa1jKYE0W >> pfxG5hzjeka2jYQ7 >> >> Otherwise you could try using the add mode but not the same obviously. >> Workaround, put in a layer group (Render In Image) and then adjust the >> opacity of that image, but will cost you some CPUs. >> >> >> On 19 Apr 2018, at 7:22 pm, Xoán-Xil López <xoan...@gmail.com> wrote: >> >> Thanks Alastair, >> >> I cannot see the alpha mode in blender menu only "over, add, replace". >> Some idea...? >> >> I have download and installed https://kineme.net/release/Alp >> haBlendMode/12 but it doen´t make any difference. Maybe it is not >> working propetly with Macosx Sierra. >> >> 2018-04-19 11:19 GMT+02:00 Alastair Leith <qc.student...@gmail.com>: >> >>> From memory you need to set the Blending input port to Alpha instead of >>> Replace. There’s also the Alpha mode plugin Kineme made, but I think it got >>> rolled into KinemeCore or another plugin after initial release. Search >>> kineme.net products page. >>> >>> On Thu, 19 Apr 2018 at 6:12 pm, Xoán-Xil López <xoan...@gmail.com> >>> wrote: >>> _______________________________________________ >>> Do not post admin requests to the list. They will be ignored. >>> Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com >>> ) >>> Help/Unsubscribe/Update your Subscription: >>> https://lists.apple.com/mailman/options/quartzcomposer-dev/q >>> c.student.au%40gmail.com >>> >>> This email sent to qc.student...@gmail.com >>> >>> Hello, >>> >>> I have tried different meshes renderers (default, v002, Kineme 3D, >>> etc...) but I cannot fade in and out the 3D models. I can control the >>> opacity but they are still there as black silhouettes. >>> >>> Is there any way to make them apper and disappear progressively? >>> >>> Thanks in advance. >>> >>> Xoán-Xil >>> >>> >>> _______________________________________________ >>> >>>> Do not post admin requests to the list. They will be ignored. >>> >>>> Quartzcomposer-dev mailing list (quartzcomposer-...@lists.appl >>> e.com) >>> >>>> Help/Unsubscribe/Update your Subscription: >>> >>>> https://lists.apple.com/mailman/options/quartzcomposer-dev/u >>> sefuldesign.au%40gmail.com >>> >>>> >>> This email sent to usefuldesign...@gmail.com >>> >>> >>> >> _______________________________________________ >> Do not post admin requests to the list. They will be ignored. >> Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) >> Help/Unsubscribe/Update your Subscription: >> https://lists.apple.com/mailman/options/quartzcomposer-dev/u >> sefuldesign.au%40gmail.com >> >> This email sent to usefuldesign...@gmail.com >> >> >> _______________________________________________ >> Do not post admin requests to the list. They will be ignored. >> Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) >> Help/Unsubscribe/Update your Subscription: >> https://lists.apple.com/mailman/options/quartzcomposer-dev/ >> achim%40boinx.com >> >> This email sent to ac...@boinx.com >> >> >> > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/quartzcomposer-dev/ > usefuldesign.au%40gmail.com > > This email sent to usefuldesign...@gmail.com > > >
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