Thanks. I guess I get it.

2018-04-21 5:25 GMT+02:00 Alastair Leith <qc.student...@gmail.com>:

> Look at the example comp for Depth Buffer and you’ll see what’s going on
> with what that does, it’s pretty clever, it works around the problem of QC
> that it renders layers in order of their Layer Number and if something is
> behind something else with a lower layer number it still gets rendered on
> top of it. So Depth Buffer sorts that out a bit (not perfect but much
> better).
>
> Otherwise you need to look for the “Alpha” input option for "Render input
>  on the Mesh patches like I said before. I never used the Threshold patch,
> but the name suggests it will act like a switch as you said with a variable
> point of “threshold” to act at, be it location in space (X,Y,Z) or
> something else.
>
>
>
> On 21 Apr 2018, at 1:25 am, Xoán-Xil López <xoan...@gmail.com> wrote:
>
> Thanks Alastair and Achim,
>
> I guess I almost have it.
>
> I think I have installed the AlphaBlendMode correctly because two objects
> call Kineme GL Buffer Deph Alpha Threshold and Kineme GL Blend Equation
> apper. Are they what are supposed to use?
>
> If they are I need some help because I have playing with them but I cannot
> figure out how to get a fade. I move Threshold with model renderer inside
> but it only works as a swicth, model appears and disarpears when I get
> value one or diffferent of 1. Any clue or quartz example that you can share?
>
> Thanks,
>
> x.x
>
> 2018-04-19 15:41 GMT+02:00 Achim Breidenbach <ac...@boinx.com>:
>
>> Xoán-Xil,
>>
>> please also consider, that afaik the render order of different objects in
>> QC is important too because the z-buffer can’t be used for blending. You
>> need to draw from background to foreground. Not sure if this helps in your
>> case.
>> Also the “over” mode you found needs to be used.
>>
>> best,
>>
>> Achim
>>
>>
>> On 19 Apr 2018, at 14:27, Alastair Leith <qc.student...@gmail.com> wrote:
>>
>> If you joint the Facebook QC Group then there’s a pinned post that
>> contains an explanation of converting Kineme plugins for latest macOS.
>>
>> Maybe double check alpha mode is the latest version of that plugin.
>>
>> here’s a link to mine but I’m on 10.10.5 not sure which OS X I updated
>> the Max value OS to.
>>
>> https://my.pcloud.com/publink/show?code=kZGY0Y7ZCKIwa1jKYE0W
>> pfxG5hzjeka2jYQ7
>>
>> Otherwise you could try using the add  mode but not the same obviously.
>> Workaround, put in a layer group (Render In Image) and then adjust the
>> opacity of that image, but will cost you some CPUs.
>>
>>
>> On 19 Apr 2018, at 7:22 pm, Xoán-Xil López <xoan...@gmail.com> wrote:
>>
>> Thanks Alastair,
>>
>> I cannot see the alpha mode in blender menu only "over, add, replace".
>> Some idea...?
>>
>> I have download and installed https://kineme.net/release/Alp
>> haBlendMode/12 but it doen´t make any difference. Maybe it is not
>> working propetly with Macosx Sierra.
>>
>> 2018-04-19 11:19 GMT+02:00 Alastair Leith <qc.student...@gmail.com>:
>>
>>> From memory you need to set the Blending input port to Alpha instead of
>>> Replace. There’s also the Alpha mode plugin Kineme made, but I think it got
>>> rolled into KinemeCore or another plugin after initial release. Search
>>> kineme.net products page.
>>>
>>> On Thu, 19 Apr 2018 at 6:12 pm, Xoán-Xil López <xoan...@gmail.com>
>>> wrote:
>>> _______________________________________________
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>>>
>>> Hello,
>>>
>>> I have tried different meshes renderers (default, v002, Kineme 3D,
>>> etc...) but I cannot fade in and out the 3D models. I can control the
>>> opacity but they are still there as black silhouettes.
>>>
>>> Is there any way to make them apper and disappear progressively?
>>>
>>> Thanks in advance.
>>>
>>> Xoán-Xil
>>>
>>>
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