Thanks Harlan,
  I've looked into this a bit further and it seems that maybe ntpdsim was 
running OK after all and the basic problem was my own understanding of what it 
was supposed to do.
I was trying to create a 'bad' server to add to a list of 'good' servers to 
evaluate a clients fault detection ability.The original plan was to intercept 
and manipulate the ntp packets between the client and server in order to 
produce the effect of jitter,wander and offset. Then I saw the ntpdsim web page 
and thought, Wow, that's just what I need!...but life is never that simple.
It may be possible to adapt ntpdsim to run 'inside out' in real time, to 
produce the effect I want, but further investigation is needed to see whether 
it is worth it.
 
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