Hi

I think I then understand. The purpose is to leave the congestion controller to 
work as before but deliberately retransmit STREAM frames to make it possible to 
seek capacity.

As per the example below:

The  PROBE_REQUEST is to make it possible for a client to indicate that it 
would prefer to receive up to 1080p, the server can then try and probe up to 
6Mbps (with a lower media rate) and switch over to 1080p when that thorughput 
is reached. Possibly one need to probe a bit higher than 6Mbps to avoid 
frequent jumps between 1080p and 720p as the actual rate can vary around the 
nominal ditto.


So, unless I still misunderstand, I think this can be useful and does not seem 
to need anything extra from congestion controllers.
Seen from a cellular perspective, it is useful too as the probing makes it 
possible to add extra carriers if needed. Addition of carriers is something 
that is best done on a per need basis to optimize battery usage in devices. 

 

/Ingemar



From: Luke Curley <[email protected]> 
Sent: Friday, 12 June 2026 21:05
To: Ingemar Johansson S <[email protected]>
Cc: IETF QUIC WG <[email protected]>; Martin Thomson <[email protected]>; Roberto 
Peon <[email protected]>
Subject: Re: Receiver Estimated Bitrate Extension

 

Okay a few replies. I'm bad at inline replies, so I'm quoting random emails 
instead.



I have been working with SCReAM v2 (standardized in CCWG), SCReAM is generally 
blessed with real time video that can be monotically increased and thus it does 
not get stuck at low rates, unless the video encoder does something strange. 
The bitrate will increase up to the max video bitrate and then it will become 
application limited.


Yeah the difference is that we're targeting the HLS/DASH use-case: mass 
distribution. If you have thousands of viewers, none of their feedback can 
meaningfully impact the encoder. We instead encode multiple renditions at 
different bitrates:

*       1080p @ 6Mb/s
*       720p @ 3Mb/s
*       480p @ 1.5Mb/s
*       360 @ 0.75Mb/s
*       etc

If a user is watching at 480p, we can't increase the encoded bitrate just for 
them, because hundreds of other viewers are also watching at 480p. We can only 
probe for higher bitrates at the network layer.



In the current implementation of SCReAM in WebRTC, padding is used to fill up 
the reference window when the video encoder does not deliver enough to make 
bytes in flight match the reference window enough. This makes it possible for 
SCReAM to probe capacity nicely.


Yeah, that's basically what I'm proposing, but improved.

 

libwebrtc opts to retransmit in-flight packets first and only falls back to 
padding if nothing else is available. I think RTX is required so TWCC benefits 
from the retransmitted packets, but I don't remember. Actually I asked Claude 
to find the code if you're curious: 
https://chromium.googlesource.com/external/webrtc/+/HEAD/modules/rtp_rtcp/source/rtp_sender.cc#385

 

The equivalent in QUIC is to retransmit existing STREAM frames and only resort 
to PING/PADDING if nothing is in flight. We don't need an RTX/TWCC extension 
because it's built into QUIC.

 

 

 (The idea is that you ramp up your FEC rate to generate more bandwidth demand, 
and the increased FEC protects you from the losses that may cause when the path 
can’t deliver that bandwidth.)

 

Yep, exact same idea. Enabling FEC would be better than duplicate transmissions 
(RED in WebRTC) but I'm sending redundant STREAM frames because QUIC supports 
it natively.

 

 

I'm not following your proposal from here.  Can you explain a little more about 
what is going on here?  Who is sending each message (I'm guessing the client is 
on the left)?  Is there some timing assumed that I'm missing? What goals are 
each of these messages help drive?  Or, put differently: who is driving the 
rate increase?  And how does awareness of the sender bitrate help?

 

Each viewer (HTTP client for HLS/DASH) sends a PROBE_REQUEST. If there's a 
higher rendition they want to switch to, they include the target bitrate in the 
request. 

 

The target bitrate for each rendition is determined by the application, for 
example a playlist/catalog. Each viewer might want some overhead (ex. target 
7.5Mb/s instead of 6Mb/s for 1080p) or they might not want to switch up at all 
(ex. screen size is small, 480p is good enough).

 

The sender (HTTP server for HLS/DASH) periodically sends a PROBE_STATUS (I just 
bikeshedded the name lul). It queries the estimated bitrate from its congestion 
controller and transmits that information to the peer.

 

 

And note that none of this proposal is viewer specific. For example, you could 
have an ingest server send a PROBE_REQUEST to a broadcaster before it 
subscribes to a high bitrate track. It's a way for the receiver to tell a 
sender to warm up the congestion controller.

 

On Fri, Jun 12, 2026 at 2:36 AM Ingemar Johansson S 
<[email protected] <mailto:[email protected]> > 
wrote:

Hi

 

I try to understand the scenario. 


I have been working with SCReAM v2 (standardized in CCWG), SCReAM is generally 
blessed with real time video that can be monotically increased and thus it does 
not get stuck at low rates, unless the video encoder does something strange. 
The bitrate will increase up to the max video bitrate and then it will become 
application limited. 
In the current implementation of SCReAM in WebRTC, padding is used to fill up 
the reference window when the video encoder does not deliver enough to make 
bytes in flight match the reference window enough. This makes it possible for 
SCReAM to probe capacity nicely.


Perhaps something like this can be used also in your case below. The drawback 
is that you can end up with a lot of padding, for instance if the media rate is 
3Mbps and the link thorughput is 5Mbps. But perhaps periodic padding can work 
even though it makes capacity probing slower.

 

And maybe it’s something like this that you propose ? But I don’t understandt 
why you need to have extra signaling for this ?

 

/Ingemar








 

From: Luke Curley < <mailto:[email protected]> [email protected]> 
Sent: Friday, 12 June 2026 00:49
To: IETF QUIC WG < <mailto:[email protected]> [email protected]>
Subject: Receiver Estimated Bitrate Extension

 

Hey Quicers,

 

I presented an extension 
<https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.ietf.org%2Farchive%2Fid%2Fdraft-lcurley-moq-probe-00.html&data=05%7C02%7Cingemar.s.johansson%40ericsson.com%7C011a0cc006784e45d2f108dec8b58ac3%7C92e84cebfbfd47abbe52080c6b87953f%7C0%7C0%7C639168879230798538%7CUnknown%7CTWFpbGZsb3d8eyJFbXB0eU1hcGkiOnRydWUsIlYiOiIwLjAuMDAwMCIsIlAiOiJXaW4zMiIsIkFOIjoiTWFpbCIsIldUIjoyfQ%3D%3D%7C0%7C%7C%7C&sdata=uH3ETEWG3LznoiuO3hEmhdHTInka67HS%2BDBUBw4miiQ%3D&reserved=0>
  to the MoQ working group and Ian suggested it could/should be in QUIC instead.

 

tl;dr A way for receivers to know the sender's estimated bitrate and to request 
increasing it.

 

The problem involves application-limited flows like live media. Suppose we're 
currently downloading a 3Mb/s video stream (720p) and need to decide if our 
connection can support 6Mb/s (1080p). There's no way to gradually increase the 
media bitrate; these renditions are fixed. The viewer buffers (spinny boye) if 
we try to download an unsustainable rendition.

 

Unfortunately, individual media frames may not be large enough to fill the 
congestion window. CUBIC/Reno/BBR can't increase the window/pacing rate unless 
the connection is fully utilized (not application-limited). We get stuck with 
an artificially low bitrate estimate that won't reach 6Mb/s unless bufferbloat 
causes some queuing (ironic). I-frames cause a tiny burst but it's never enough.

 

HLS/LL-HLS avoids this problem by batching frames, allowing us to burst these 
fragments (usually at least 500ms) to saturate the window. However, this 
increases latency by the same amount. Twitch wanted to avoid adding any latency 
and instead "solved" this issue by running a periodic speed test, downloading 
128KB of zeroes.

 

But WebRTC has a better solution. It periodically probes higher bitrates by 
speculatively retransmitting media in flight. The QUIC equivalent would be 
retransmitting STREAM frames that have not yet been marked as lost. This adds a 
crude form of redundancy, so even if our probe causes packet loss, it partially 
masks the problem.

 

I implemented this for our MoQ rollout (10%) while at Twitch. The average 
production bitrate increased roughly 1Mb/s (3 -> 4) compared to the existing 
client-side ABR, all because we were more confidently able to switch to higher 
renditions. But they ended up laying off 80% of the company and shuttering the 
baremetal CDN, so take my anecdote with a grain of salt lul.

 

My MoQ extension more-or-less looks like this:
 -->  PROBE_REQUEST      target_bitrate=0
 <--  PROBE_RESPONSE  estimated_bitrate=3000000
 <--  PROBE_RESPONSE  estimated_bitrate=3123456
 -->  PROBE_REQUEST      target_bitrate=6000000
 <--  PROBE_RESPONSE  estimated_bitrate=4999999
 <--  PROBE_RESPONSE  estimated_bitrate=6233345
(success, we can switch up)

 

Now the important question: Would this be the sort of extension that would be 
useful at the QUIC layer? 

 

We don't need a QUIC extension because a sender can already implement this. All 
QUIC receivers MUST be prepared to receive overlapping STREAM frames, as that 
can happen naturally due to ack timers. If application limited, the QUIC 
library just needs to retransmit some STREAM frames already in flight.

 

At a minimum, I need an API to get the sender's estimated bitrate (very common) 
and another to probe for a higher bitrate (afaik no implementations exist). 
This is the type of thing we'll need in the WebTransport API (W3C) if we ever 
want to reach WebRTC parity.

 

But it's not clear if we should transmit these PROBE_XXX messages at the QUIC 
layer or as part of MoQ. It could be useful for other application-limited 
protocols, and tighter integration with the QUIC stack could help (ex. send a 
PROBE_RESPONSE immediately after processing an ACK).

 

 

 

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