Thanks Dirk, Martyn and Romain. I'm planning to do a temporary workaround release with the Shape class renamed to rglShape, but over the longer term I'll put everything that's supposed to be local inside an rgl namespace. First I need to learn how namespaces interact with extern "C" declarations; pointers to any readable tutorials would be appreciated.

Duncan Murdoch

On 02/10/2013 11:52 AM, Dirk Eddelbuettel wrote:
On 2 October 2013 at 15:45, Martyn Plummer wrote:
| In C++, everything goes in the global namespace unless the programmer
| explicitly creates one. So when you dynamically load two dynamic shared
| libraries with a "Shape" object they clash.
|
| The solution here is to put
|
| namespace rgl {
| ...
| }
|
| around your class definitions in the rglm package, and
|
| using rgl::Shape

Exactly.
| at the top of any source file that refers to rgl Shape. Likewise, the
| igraph package should declare shape in the "igraph" namespace.

And as I wrote to Duncan off-list, igraph doesn't, even though it otherwise
uses an igraph namespace:

    /** Shape.h
     */
#ifndef SHAPE_H
    #define SHAPE_H
#include <string>
    #include "Color.h"
    #include "Ray.h"
    #include "Point.h"
class Shape
    [....]

So the clash is due to two packages simulatenously failing to make use of
namespaces.

And at that point the linker appears to pick in search (link ?) order.

Dirk


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