Hi all,
I submit myself humbly before you trying to understand something very
basic in low-level R.
The routine R_integer_times [1] is used to multiply two integers. It
works by multiplying the two integers _as integers_, then only
afterwards comparing the result of multiplying them _as doubles_, and
giving NA+warning if they don't match. Implicitly, it relies on x*y
wrapping around if x*y doesn't fit in 'int', however, strictly
speaking this is relying on UB. The comment acknowledges this, but
doesn't explain why we rely on it.
We can trigger this easily: 2L * .Machine$integer.max
This implementation has been around in R for many years. Why? Isn't it
preferable to use a 64-bit type to compute the multiplication? Even on
32-bit platforms it should be faster than the conversion to double
that's done now. I feel I must be missing something.
This patch survives 'make check':
Index: src/main/arithmetic.c
===================================================================
--- src/main/arithmetic.c (revision 90193)
+++ src/main/arithmetic.c (working copy)
@@ -348,15 +348,14 @@
return x - y;
}
-#define GOODIPROD(x, y, z) ((double) (x) * (double) (y) == (z))
static R_INLINE int R_integer_times(int x, int y, bool *pnaflag)
{
if (x == NA_INTEGER || y == NA_INTEGER)
return NA_INTEGER;
else {
- int z = x * y; // UBSAN will warn if this overflows (happens in bda)
- if (GOODIPROD(x, y, z) && z != NA_INTEGER)
- return z;
+ int64_t z = (int64_t)x * (int64_t)y;
+ if (z <= R_INT_MAX && z >= R_INT_MIN)
+ return (int)z;
else {
if (pnaflag != NULL)
*pnaflag = true;
And this script shows the 30% performance improvement:
x <- y <- rep(10000L, 5e7)
system.time(for(i in 1:100) x * y)
# current trunk
# user system elapsed
# 13.631 1.056 14.691
# with patch
# user system elapsed
# 9.231 1.207 10.445
Mike C
[1]
https://github.com/r-devel/r-svn/blob/4fa83d820f50676eef08c38fff0cdd6bfc10f5e5/src/main/arithmetic.c#L351-L366
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