I didn't study your code, but regarding a function to rotate a vector: Multiplication by an orthogonal matrix does that. You may know that an orthogonal matrix is a matrix whose transpose is its inverse. Thus, A is orthogonal if and only if (A %*% t(A)) = identity. One of the simplest orthogonal matrices is as follows:

[cos(th) | -sin(th)]
[sin(th) |  cos(th)],

for any angle "th". More generally, with 1 <= i < j <= k, if we replace elements (i, i), (i, j), (j, i), (j, j) with the elements of this 2x2 matrix, we get a k x k orthogonal matrix. Moreover, if my memory is correct, I believe there is a theorem that says that any orthogonal matrix can be decomposed into a product of 2-dimensional rotations like this.

Therefore, if you can decompose the rotation you want into a sequence of 2-dimensional rotations, then you have the rotation you want.

hope this helps.
spencer graves

Richard A. O'Keefe wrote:
Barry Rowlingson <[EMAIL PROTECTED]> provided
functions PolygonArea and PolygonCenterOfMass.

As an exercise in R programming, I thought "why don't I vectorise these
and then see if it makes a practical difference".

Here are my versions of his functions.  Somehow I ended up with a sign
error when I entered his centroid code, so I had better exhibit the code
that I actually tested.

polygon.area <- function (polygon) {
    N <- dim(polygon)[1]
    area <- 0
    for (i in 1:N) {
       j <- i %% N + 1
       area <- area + polygon[i,1]*polygon[j,2] - polygon[i,2]*polygon[j,1]
   }
   abs(area/2)
}

polygon.centroid <- function(polygon) {
N <- dim(polygon)[1]
cx <- cy <- 0
for (i in 1:N) {
j <- i %% N + 1
factor <- polygon[j,1]*polygon[i,2] - polygon[i,1]*polygon[j,2]
cx <- cx + (polygon[i,1]+polygon[j,1])*factor
cy <- cy + (polygon[i,2]+polygon[j,2])*factor
}
factor <- 1/(6*polygon.area(polygon))
c(cx*factor, cy*factor)
}
Here are vectorised versions. I found myself wishing for a function to
rotate a vector. Is there one? I know about ?lag, but
help.search("rotate") didn't find anything to the point.


vectorised.area <- function(polygon) {
ix <- c(2:dim(polygon)[1], 1)
xs <- polygon[,1] ys <- polygon[,2]
abs(sum(xs*ys[ix]) - sum(xs[ix]*ys))/2
}
vectorised.centroid <- function(polygon) {
ix <- c(2:dim(polygon)[1], 1)
xs <- polygon[,1]; xr <- xs[ix]
ys <- polygon[,2]; yr <- ys[ix]
factor <- xr*ys - xs*yr
cx <- sum((xs+xr)*factor)
cy <- sum((ys+yr)*factor)
scale <- 3*abs(sum(xs*yr) - sum(xr*ys))
c(cx/scale, cy/scale)
}


Test case 1: unit square.


p <- rbind(c(0,0), c(0,1), c(1,1), c(1,0))
polygon.area(p)

[1] 1


vectorised.area(p)

[1] 1


polygon.centroid(p)

[1] 0.5 0.5


vectorised.centroid(p)

[1] 0.5 0.5


system.time(for (i in 1:1000) polygon.area(p))

[1] 0.56 0.02 0.58 0.00 0.00


system.time(for (i in 1:1000) vectorised.area(p))

[1] 0.22 0.03 0.25 0.00 0.00


system.time(for (i in 1:1000) polygon.centroid(p))

[1] 1.56 0.06 1.66 0.00 0.00


system.time(for (i in 1:1000) vectorised.centroid(p))

[1] 0.35 0.04 0.39 0.00 0.00


Even for a polygon this small, vectorising pays off.

Test case 2: random 20-gon.


p <- cbind(runif(20), runif(20)) polygon.area(p)

[1] 0.2263327


vectorised.area(p)

[1] 0.2263327


polygon.centroid(p)

[1] 0.6820708 0.5196700


vectorised.centroid(p)

[1] 0.6820708 0.5196700


system.time(for (i in 1:1000) polygon.area(p))

[1] 2.49 0.03 2.61 0.00 0.00


system.time(for (i in 1:1000) vectorised.area(p))

[1] 0.29 0.05 0.34 0.00 0.00


system.time(for (i in 1:1000) polygon.centroid(p))

[1] 7.29 0.07 7.70 0.00 0.00


system.time(for (i in 1:1000) vectorised.centroid(p))

[1] 0.45 0.05 0.51 0.00 0.00


I was expecting the 20-gon version to be faster; what I did not expect
was that vectorising would pay off even for a quadrilateral.  In fact,


p <- rbind(c(0,0), c(0,1), c(1,0))
system.time(for (i in 1:1000) polygon.centroid(p))

[1] 1.25 0.04 1.31 0.00 0.00


system.time(for (i in 1:1000) vectorised.centroid(p))

[1] 0.33 0.07 0.40 0.00 0.00


it even pays off for a triangle.

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