Oh.  I guess I had a different definition of
"when one is required" than the help page. :)

Thanks.


Prof Brian Ripley wrote:

`Like it says on the help page'!

     Initially, there is no seed;  a new one is created from the
     current time when one is required.  Hence, different sessions will
     give different simulation results, by default.

So .Random.seed does not exist until the state does. It will after runif(1).


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