Just a wild guess (not using 2.7.0): maybe there is some memory allocation going on Quartz-internally, and the block size has changed between Tiger and Leopard?

The following sample code from apple might be related, it shows and measures performance of 4 different ways of drawing lines: (1) as separate CGPaths, (2) as a single CGPath, (3) using the new bulk line drawing function in Tiger, and (4) by limiting the number of lines drawn: http://beta.devworld.apple.com/samplecode/QuartzLines/ QuartzLines.zip

In a nutshell,
(1) for() { CGContextBeginPath(); CGContextMoveToPoint(); CGContextAddLineToPoint(); CGContextStrokePath(); } (2) CGPathCreateMutable(); CGPathMoveToPoint(); for () { CGPathAddLineToPoint(); } (3) /* construct point array in memory, then */ CGContextStrokeLineSegments(); (4) as (3), but use fewer points. not quite as accurate due to undersampling

On my system, benchmark results are
(1) 28.1 ms (10000 lines, 356k lines/sec)
(2) 4.9 ms  (10000 lines, 2053k lines/sec)
(3) 4.0 ms  (10000 lines, 2484k lines/sec)
(4) 1.6 ms  (898 lines, 561k lines/sec)

The current approach used in RQuartz_Polylines, (1), seems to be slower than what can be achieved by, e.g., using (2) or (3).


On Apr 27, 2008, at 16:36, Tomas Mikoviny wrote:

OK I've checked the RQuartz_Polyline and RQuartz_Polygon. Its quite
straight forward. However I don't see anything causing problem we
discuss.

tomas


# Revision 45515: /branches/R-2-7-branch/src/library/grDevices/src
-----------

static void RQuartz_Polyline(int n, double *x, double *y, CTXDESC)
{
     if (n < 2) return;
     int i;
     DRAWSPEC;
     if (!ctx) NOCTX;
     SET(RQUARTZ_STROKE | RQUARTZ_LINE);
     CGContextBeginPath(ctx);
     CGContextMoveToPoint(ctx, x[0], y[0]);
     for(i = 1 ; i < n; i++)
        CGContextAddLineToPoint(ctx, x[i], y[i]);
     CGContextStrokePath(ctx);
}

static void RQuartz_Polygon(int n, double *x, double *y, CTXDESC)
{
     if (n < 2) return;
     int i;
     DRAWSPEC;
     if (!ctx) NOCTX;
     SET(RQUARTZ_FILL | RQUARTZ_STROKE | RQUARTZ_LINE);
     CGContextBeginPath(ctx);
     CGContextMoveToPoint(ctx, x[0], y[0]);
     for(i = 1; i < n; i++)
        CGContextAddLineToPoint(ctx, x[i], y[i]);
     CGContextClosePath(ctx);
     CGContextDrawPath(ctx, kCGPathFillStroke);
}
------------



On 27 Apr 2008, at 15:08, Prof Brian Ripley wrote:

Some versions of Windows GDI have a superficially identical problem
-- stroking a path is quadratic in the number of segments. The solution we used (in gdrawpolyline, in src/extra/graphapp/gdraw.c)
was to split the drawing into pieces of length 1000, and that could
be used here.  It would be a simple modification to RQuartz_Polyline
and RQuartz_Polygon, so please try it and let us know how you get on.

It would also have been helpful to (C-level) profile the call and
find out where the time is being spent -- I expect it not to be in R
at all but in Quartz.

On Sun, 27 Apr 2008, Tomas Mikoviny wrote:

I found where is the problem, however have no solution for it right
now.
To demonstrate (I have chosen 6000 to match my datasets size):

x=seq(1:6000)
y=rnorm(6000)
plot(x,y)

Absolutely no problem until now, everything is responsive, no lags.

Problem appears when I insert parameter 'type':

slowdown and unacceptable lag for "l", "o", "s"
plot(x,y, type="l")
plot(x,y, type="o")
...

however no problem at all (instantly plotted) for "p", "b", "c", "h"
plot(x,y, type="p")
plot(x,y, type="b")
...

Does anyone know possible reason for this behaviour. Once again, I
use
clear install of R version 2.7.0 (2008-04-22). When I try the same
stuff with latest 2.6.2 version everything runs smoothly without any
problems.

tomas


On 27 Apr 2008, at 10:49, Charles Hebert wrote:

Hi all,

I've the same problem + the resizing of the window is really really
slow... for all datasets. I'm running leopard 10.5.2 and the latest
macOS R dmg.

For all datasets. But when i use quartz() then plot, it seems ok
(slow again but... usable). So right now, i use quartz(file,
type="pdf")...

Best regards,

Charles

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