an example of that handler...in code would be much appreciated On Fri, Jul 23, 2010 at 10:17 AM, Matthias Felleisen <matth...@ccs.neu.edu>wrote:
> > Matt, what's missing from Universe to avoid your kind of flickering isn't > double buffering. It is a handler that allows you to send updates to an > established scene so that you don't have to draw the whole scene over into > the canvas. > > (Plus a change to the timing guarantees. I made the mistake of measuring > the clock ticks from tick to tick. As Matthew (Flatt) pointed out in > January, I should start the next tick at the end of the draw action of the > preceding tick. That will simplify your programming model and my internal > organization.)
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