At Wed, 2 Mar 2011 18:53:23 -0800, Drew Hess wrote: > * On Mac OS X, there's a bug in play-sound: the meaning of the async > flag is inverted. If it's #t, the thread will pause until the sound > is finished playing. If it's #f, the procedure call will return > immediately.
I'll fix that. > * Window management on Mac OS X is broken. Dialog boxes will sometimes > appear behind the main window. When this happens, it appears to the Like others, I haven't seen that effect, but I'll try to replicate it. The solution may be to more aggressively force certain windows to the front within an eventspace. > * Scrolling through a source code window in DrRacket 5.1 on Mac OS X > is very sluggish, quite a bit slower than it was in DrScheme > 4.2.x. Do you see this mainly with key combinations, by dragging the scrollbar, or both? > * The main difficulty I had, and how I spent most of my porting > and debugging time, is that paths in Racket are now relative to the > module in which they're used, which is different than the way > they're interpreted in PLT. > > I modified the Bootstrap teachpack to allow the students to override > the sounds that are played when various game events happen. I didn't > have time to do things the proper way, by making sounds a first-class > object in the DrScheme/DrRacket environment (which would be a great > enhancement, by the way), so the students have to define a couple of > variables whose values are strings, representing the file names of > the sounds they want to play. The sounds are placed in the same > directory as their game source code, and the variables are passed as > arguments to the Bootstrap teachpack's "start" procedure. The > Bootstrap teachpack then uses the file names as arguments to > play-sound. > > In PLT 4.2.x, this works great: the file names are looked up > relative to the directory in which the *game source code* lives, and > they play back as intended. In Racket 5.1 (didn't try with earlier > versions), the file names are looked up relative to the *teachpack's > directory*, and therefore aren't found. This doesn't sound like something that we intended to change, and I'm not clear on the setup. Can you provide a little example teachpack that would illustrate the difference? > - Worst of all, on the Mac, at least, the runtime errors that are > raised by the teachpack when play-sound can't find the file are > not displayed in the Interactive window! This was the cause of > most of my frustration and wasted time. I had no idea why the game > was hanging when it was supposed to play a sound: no error > message, no pop-up, nothing in the log window... just a frozen > game window. This is possibly related to error-printing bugs that Robby has fixed since v5.1, although I'm not sure. _________________________________________________ For list-related administrative tasks: http://lists.racket-lang.org/listinfo/users