Interesting program. You blog that it is too slow, so I took a look at your code. I expect you could speed it up substantially with a few changes to the data structures and so on. Some hints:
- Classes are going to be slower than functions and structures - Use fxvector for a vector of integers and the fx functions for operating on integers (this won't get you much, but is useful if you later switch to unsafe-fx, which is faster) - provide/contract can be faster than define/contract for recursion functions - Use Typed Racket to automatically and safely turn fx operations into faster unsafe-fx operations etc. HTH, N. On Fri, Apr 1, 2011 at 7:43 PM, Johnny Morrice <[email protected]> wrote: > I've been writing an evil version of columns (the classic sega game) in > racket, called Solumns. > > It stands for "sub-optimal Columns". Also it sounds like it will make > players sad. > > It attempts to give players disadvantageous combinations of colours. > > I've been told it's "****ing annoying". > > It isn't finished yet, but it does work (on my computer...) > > Download the source at > https://gitorious.org/solumns > > The algorithms involved are described by this blog post > http://oddfactory.blogspot.com/2011/04/solumns.html > > See the README on how to run, or mail me, documentation is sparse so > that's okay. > > You'll also need a build system called rake (comes with ruby 1.9, > separate for 1.8) > > I've only tested this on linux (gentoo, with racket from the lisp > overlay) > > Have fun, > Johnny > _________________________________________________ > For list-related administrative tasks: > http://lists.racket-lang.org/listinfo/users > _________________________________________________ For list-related administrative tasks: http://lists.racket-lang.org/listinfo/users

