On Fri, Apr 8, 2011 at 1:38 PM, Jay McCarthy <jay.mccar...@gmail.com> wrote: > I think that's pretty accurate. I do a relatively large amount of GL > programming and our library does not cover very much of it at all. My > personal opinion is that it is better invest time in to good FFI > generation tools (parsing C headers and interactively generating an > API), then brute-force generation of FFIs for each thing.
If anyone is interested, the OpenGL APIs, all the versions, all the extensions, are described in some fairly parseable files available from http://www.opengl.org/registry/ - look for the .spec files towards the bottom. I'm pretty sure you should be able to generate the bindings from those files, and more easily than dealing with C headers. -- Jay Kominek _________________________________________________ For list-related administrative tasks: http://lists.racket-lang.org/listinfo/users