You might try futures. Do read the guide first, of course.

Robby

On Wed, May 11, 2011 at 2:12 PM, Jay McCarthy <[email protected]> wrote:
> 2011/5/11 Stephen Bloch <[email protected]>:
>> So there are these things called "futures" and "places", of which I gather 
>> the former are easier to use, but the latter, by being more constrained, 
>> take better advantage of parallel hardware.  I haven't tried working with 
>> either of them yet, but I wanted to ask how feasible the following is.
>>
>> The "map-image" and "build-image" functions in the picturing-programs 
>> collection both construct an image pixel by pixel, using a "for" loop of 
>> which each iteration determines the color of a different pixel.  It's a 
>> perfect application for parallelism, as the iterations neither depend on one 
>> another nor mutate the same memory location.  If only there were a really 
>> easy way to parallelize it...
>>
>> My ideal interface would be a "for/parallel" form that executes the "for" 
>> body conceptually in parallel for each possible values of the loop 
>> variables.  Even friendlier would be for the existing "for" forms to do that 
>> automatically until something order-dependent happens... but that seems very 
>> difficult to detect.  By using "for/parallel", I would be promising the 
>> compiler that
>> (a) no iteration of the for-loop depends on results computed by any other 
>> iteration of the for-loop, and
>> (b) different iterations of the for-loop either don't mutate any of the same 
>> memory locations, or if they do, I don't care which one gets there first.
>>
>>
>> A related question: has anybody written a Racket interface to make use of 
>> CUDA GPU's?
>
> Yes:
>
> http://planet.racket-lang.org/display.ss?package=opencl.plt&owner=jaymccarthy
>
>>
>>
>>
>>
>> Stephen Bloch
>> [email protected]
>>
>>
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>
>
> --
> Jay McCarthy <[email protected]>
> Assistant Professor / Brigham Young University
> http://faculty.cs.byu.edu/~jay
>
> "The glory of God is Intelligence" - D&C 93
>
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