Op 13-4-2012 19:31, Stephen Bloch schreef:
On Apr 12, 2012, at 8:18 AM, Roelof Wobben wrote:
Why do you need "overlay"? I would think you could do this just with "beside"
(unless you wanted to fine-tune the formatting).
Only beside. But how can I then take care that the text are displayed into the
empty-scene. I think you need overlay or something for that.
Oh, right: if you want to put the text in a particular place in the empty
scene, you need overlay or place-image or something.
If you don't care WHERE the text appears in the animation window, you can just
return the image of the text, and not worry about overlay or place-image.
Stephen Bloch
sbl...@adelphi.edu
oke,
I found I think the answer.
I still have to write testcases but it's looking good.
Here is what I have :
(define cursor (rectangle 2 20 "solid" "red"))
(define textcolor "black")
(define textfont 11)
(define-struct editor (pre post))
; Editor = (make-editor String String)
; interp. (make-editor s t) means the text in the editor is
; (string-append s t) with the cursor displayed between s and t
; make-editor String String -> Editor
; editor-pre Editor -> String
; editor-post Editor -> String
; editor? Editor Any -> Boolean
; make-struct
(define verwerker (make-editor "aaa" "bbbb"))
; Editor -> Image
; Function which displays the struct on the screen into a image.
(define (render verwerker)
;; verwerker editor
;; (editor-pre verwerker) string
;; (editor-post verwerker) string
;; cursor fixed image
;; workspace fixed image
(place-image (beside (text(editor-pre verwerker) textfont textcolor)
cursor (text(editor-post verwerker) textfont textcolor ))25 10 workspace ))
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