I'm sorry, I should have been more specific – it happens when using a gl-enabled canvas (example below).
I hope that does not turn it into a dragons' den? ;)

Philipp

#lang racket/gui

(require sgl)

(define c%
  (class canvas%
    (inherit with-gl-context swap-gl-buffers)
    (define/override (on-paint)
      (with-gl-context
       (lambda ()
         (gl-clear-color (random) (random) (random) 1)
         (gl-clear 'color-buffer-bit)
         (swap-gl-buffers)
         (gl-flush))))
    (super-new (style '(gl no-autoclear)))))

(define f (new frame% [label ""] [width 100] [height 100]))
(define c (new c% [parent f]))
(send f show #t)


On 11.02.13 22:39, Robby Findler wrote:
I don't think it does that. The program below, at least for me, doesn't do crazy colors when I move the mouse around (it does when resizing, tho).

Robby

#lang racket/gui

(define c%
  (class canvas%
    (inherit get-client-size get-dc)
    (define/override (on-paint)
      (define-values (w h) (get-client-size))
      (define dc (get-dc))
(define c (make-object color% (random 255) (random 255) (random 255)))
      (send dc set-brush c 'solid)
      (send dc set-pen "black" 1 'transparent)
      (send dc draw-ellipse 0 0 w h))
    (super-new)))

(define f (new frame% [label ""] [width 100] [height 100]))
(define c (new c% [parent f]))
(send f show #t)


On Mon, Feb 11, 2013 at 9:41 AM, Philipp Dikmann <[email protected] <mailto:[email protected]>> wrote:

    It appears that the GUI canvas% refreshes itself whenever it
    receives a mouse-event%.
    I intend to refresh the canvas at a steady pace (using a timer%)
    and independently of any mouse-events instead.
    Is there a reasonable way to suppress the default behavior?

    Thanks for your time,
    Philipp
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