Hi,

you could do it with SDL (sdl-warp-mouse). But this would require you to create the Game Window also with SDL.

You can find a SDL binding here: https://github.com/pb82/sdl4racket.

On 04.03.2013 11:29, Philipp Dikmann wrote:
Hi,

Is there a way to 'fix' the mouse position, e.g. put the cursor to a specific position programatically? I could not quite make it out from the mouse-event documentation - guess they're just the receiving end of things. I'd like to keep the cursor inside of a game window even during 'hectic' moments ;)

Thanks,
Philipp
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