In my rsound package, I’ve enabled scroll bars for viewing sounds. Drawing a 
block takes a long time, though—about 60ms on my i7 mac.  That’s way too slow 
for interactive scrolling; a couple of hundred update messages will bog things 
down completely.

To fix this, I’d like to limit the rate of calls to “draw”. I can see a couple 
of possibilities:

1) Keep a timer, and only draw every so often. I implemented this, then 
realized that the canvas is erased before the call to draw, so I wind up with a 
blank screen most of the time, and it doesn’t get drawn eventually—it stays 
blank.

2) upstream, inherit from canvas% and add code to limit the rate of calls to 
draw. I haven’t looked at the code yet, but this might be my best bet.

3) one other thing occurs to me, though; it looks to me like calls to ‘draw’ 
are stacking up in an eventspace queue, and that seems like a mistake; if 
there’s a draw in progress, and calls to draw in the queue, it seems like 
another ‘draw’ should at a minimum squash the ones in the queue. Perhaps that’s 
painful to implement, or there’s a good reason for allowing all of the queued 
calls to complete?

Thanks in advance for any suggestions!

John


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