There's a random-real generator in "math/private/utils/flonum-tests.rkt". The generator Typed Racket uses is in "tests/typed-racket/random-real.rkt".

I haven't settled on a general-purpose real number generator. For flonums I usually write something like this:

#lang racket

(require math/base math/flonum)

(define max-ord (flonum->ordinal +max.0))

(define (random-flonum)
  (define r (random))
  (cond [(< r 0.025)  +nan.0]
        [(< r 0.050)  +inf.0]
        [(< r 0.075)  -inf.0]
        [(< r 0.100)  -0.0]
        [(< r 0.125)  +0.0]
        [else  (ordinal->flonum (random-integer (- max-ord)
                                                (+ max-ord 1)))]))

Sometimes I have cases for -max.0, -min.0, +min.0 and +max.0 to test near-underflow and near-overflow conditions, or a (- (random) 0.5) or similar case to test more typical inputs.

Rationals are a trickier because they're unbounded in both size and precision. Probabilistically, they're a weird domain: a uniform probability distribution over any given interval of rationals doesn't exist. You can get around this by using a fixed precision, but what would you fix it at?

Neil ⊥

On 05/13/2014 11:46 AM, Robby Findler wrote:
Okay, then I'll go with this:

(define/contract (angle->proper-range α)
   (-> real? (between/c 0 360))
   (let loop ([θ (- α (* 360 (floor (/ α 360))))])
     (cond [(negative? θ) (+ θ 360)]
           [(>= θ 360)    (- θ 360)]
           [else θ])))

Can you point me to your random real number generator, btw?

Robby


On Tue, May 13, 2014 at 9:06 AM, Neil Toronto <neil.toro...@gmail.com> wrote:
I can't get it to take more than on iteration, either. It's there in case I
missed something. :)

Neil ⊥


On 05/13/2014 05:59 AM, Robby Findler wrote:

Thanks, Neil!

Why is the loop needed? I can't seem to get it to take more than one
iteration.

Robby

On Mon, May 12, 2014 at 11:24 PM, Neil Toronto <neil.toro...@gmail.com>
wrote:

He went with exact rationals. Here's another option, which preserves
inexactness:

      (define (angle->proper-range α)
        (let loop ([θ  (- α (* 360 (floor (/ α 360))))])
          (cond [(negative? θ)  (loop (+ θ 360))]
                [(>= θ 360)     (loop (- θ 360))]
                [else  θ])))

Its accuracy drops off outside of about [-1e16,1e16].

The fact that this is hard to get right might be good motivation for an
`flmodulo` function.

Neil ⊥


On 05/12/2014 09:49 PM, Sean Kanaley wrote:


Interesting, my code has the same bug then.  I called it modulo/real,
used for things like displaying the space ship's rotation to the user or
wrapping x coordinates to stay in the world.  Apparently it's going to
fail at some point with vector ref out of range.  What was your fix?  I
was thinking to just clamp explicitly like mod/real = (max 0 (min
the-mod-minus-1 (old-modulo/real x)))


On Mon, May 12, 2014 at 11:12 PM, Robby Findler
<ro...@eecs.northwestern.edu <mailto:ro...@eecs.northwestern.edu>>
wrote:

      Right. Probably there is a better fix, but the essential problem,
as I
      understand it, is that there are more floating points between 0 and
1
      than between any two other integers and the code made the
assumption
      that that didn't happen....

      The basic desire is to turn a real number into a number in [0,360)
      such that the result represents the same number in degrees but is
      normalized somehow.

      Robby

      On Mon, May 12, 2014 at 10:06 PM, Danny Yoo <d...@hashcollision.org
      <mailto:d...@hashcollision.org>> wrote:
       > Wow.  Floating point really is nasty.  I see how it might have
      happened now.
       >
       > ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
       >> -0.0000000000000001
       > -1e-16
       >> (+ 360 -1e-16)
       > 360.0
       >>
       > ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;




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